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Showing posts from June, 2007

Beep... please leave a message after the tone

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Lugaid has Stand Alone in the FG forums. An RTS game for Windows, although I'm not sure if it is open source and able to download and play it yet. He says: RTS game inspired by defence games. Project is almost finished, it needs more maps and graphic sets, maybe some more units. At first Interface is quite cumbersome, but not after you get used to it. Fortress Logo I will also note that we have started making progress with Fortress , inspired by the classic DOS game Castles . We have a logo , a very early prototype , and a wiki . Yesterday I compiled this list of gameplay elements that basically describe the key concepts of the game. Somebody has started working on models for the game too. If you are interested, check out what we are doing and throw in your own thoughts in the Fortress forum . It will be an entirely open source project. A skilled artist or two would be really helpful. :-) Despite my involvement (at the moment it looks like I'll be the main programmer)

Gate 88 to become open source?

Before I start, a quick note of two changes made here. Firstly the main articles are linked on the front page now - they were getting buried too quickly. Secondly I reorganised FG forums to condense them a little - there were too many subforums. Also FreeForums seems to be a bit more stable now so There are handy links on the right of FG for the latest forum entries and help wanted sections. I encourage you to join in the open source game chat. :-D I'm going to open with a Web 2.0 gripe. If you don't like gripes, skip the next paragraph. The Ubuntu forums recently "upgraded" with a "Web 2.0" feature to display the thread tree . It's a feature of little or no use in a forum where people just want to read page by page. I have a P3 1000 laptop with 512 megs of ram. My iGoogle homepage does not seem to help matters either. Firefox becomes sluggish, sometimes hangs for 5-10s, with this new feature. Is this what Web 2.0 is? Bloat? Crapware in

Sauerbraten, Vega Strike, Project Kilo

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Did I not mention this Sauerbraten update ? I don't recall doing so, and I swear it was not a thread in their forum at the weekend despite being listed as posted on the 12th June. Anyway... it fixes a whole lot of bugs, adds graphical enhancements, and cleans up scripting support a little. Probably more of an update for people making mods/games with Sauer than players but, shucks, I love this project. Embarrassingly this was a 2006 release... *oops* There's the possibility of a StarShip Troopers: Last Defense , the Glest mod, becoming available for FreeBSD . The Java Classic RPG project has posted a snapshot for anybody who wants to play with it in it's very early stages of development. Work continues at an impressively frantic pace , soldiering away on features. Hopefully a modeller or two can start contributing to the project to make the artwork updates as impressive as those to the codebase. I keep pestering the Vega Strike team to make a new release. I, and

Debunking reasons not to open source indie freeware games

There are many significant indie game projects that are committed to creating a quality free game where the developers are afraid of the consequences of making the development public by publishing the project under an open source license. Now I'm not saying that open source is the only way people should choose to release their indie games - different situations do need to be evaluated on the merit of the benefits brought by being open source - but frequently, when asked, the reasons for declining to open source a project are usually bogus. One of the problems is that the topic of open source is a polarized subject - people are either strongly against it or strongly for it. Those falling into the latter category are almost always experienced with using and/or developing open source software, and in my experience those against open sourcing of their projects often do not fully understand the concept, do not appreciate the benefits it brings, and suffer irrational fears of what migh

King's Quest

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I'm not a big fan of just repeating what I see on the Linux Game Tome so I'll be brief about these two: Warzone 2100 version 2.0.7 and X-Moto 0.3.0 got released. The former is a bugfix release (which was sorely needed) and the latter quite a lot of new features (notably hotseat multiplayer) and a new maintainer. A few days ago I lamented about Adventure Game Studio not being available for Linux. I really should do my research before making such assertions... it is . Not only that, there's this groovy project to take all the hassle out of finding and installing AGS games - the Adventure Game Goddess . Forget about boring hand tasks and enjoy the games ... One click: the game is downloaded, installed and set up. One click: you are playing How cool is that? You can even run Kings Quest VGA I using the AGS Linux version, with a few tricks. How cool is that as well? I wonder if the same process works with KQ VGA II ? So many questions... For those unfamiliar with th

Medieval / fantasy models required

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There's a couple of newish irrlamb gameplay videos . Worth watching if you want to see what the game is like and how devious some of the gameplay can be. For me, irrlamb is definitely one of the most exciting open source game projects around at the moment, being both innovative and challenging in it's gameplay. Expect some really nice graphics in the next UFO:AI release. A few modelling maniacs seem to have gotten very interested in contributing, which is always good for an open source game project. OpenTTD Hi-res As of some time last week, an interesting major change landed in the OpenTTD development trunk - loading of 32bpp graphics and levels of zoom . It's one of the big steps along the road to getting high resolution graphics into OpenTTD. Also it provides a platform for the artwork contributors to see their art in game rather than have to paste it together to showcase it. A completely Free (no TTD required) and beautiful OpenTTD just got one step closer to r

New or shiney

The FG forums seem to be experiencing more downtime, which sucks a little. Oh well, such is the risk ya take when using a free service. There's an interesting article on the state of Linux gaming (parts 1 , 2 , 3 online with more to come) and, although it covers both commerical and open source games, since the majority of good games on Linux are open source games (ok, that's flamebait, but still...) most of the games in the article are open source. ;-) Apparently Ubuntu is brilliant for gaming . Good to see people impressed by Free Software, even it's it is running proprietry stuff. Ok, back to Free game matters, and a 3rd release of irrlamb is out. It's cool to see regular updates to this new and innovative 3D game where you control a sphere and use physics to overcome obstacles and puzzles. I tried it out on my Linux laptop and it both ran well and was fun to play. The graphics are never going to be earth shatteringly great but they don't need to be - th

ScummVM gains AGI support

There is a new release of ScummVM out. The adventure game engine that brought classic Lucasarts titles to Linux and other modern operating systems, now supports Sierra and other AGI based games through the latest version 0.X.0 (or 0.10.0 in standard numerical format). This brings a plethora of freeware titles, that previously could only be run on Windows or through WINE , to Linux. There are a lot of AGI fan games out there. A lot. Of course not all are high quality but there are some gems out there. Since the games themselves don't tend to be open source I'm not going to delve too much into it so if you know any cool AGI games please comment and share them. I was under the false impression that AGD's King's Quest remakes were AGI games, when they are actually AGS games . So you won't be playing those natively on a non-Windows system any time soon. :-( Too many AG* acronyms... anyway, briefly back to the AGI stuff and here's an article giving an over

It's The Future, Stupid

I wasn't going to post today 'cos I'm busy, but I can't resist... There's an update on the combat plans for space game SFZ , as well as new screenshots . Direct from the DevBlog : After experimenting a bit we decided against making sfz combat based on fast reaction time and dogfight navigation, which quickly leads to frustrating "where is the enemy" problems. Instead weapons won't have to be aimed manually, they'll work like turrets, and if the enemy is in range you will be able to hit him without effort. The deciding factor in combat will be stuff like weapon ranges and strengths and weaknesses of different weapons against different shield-types, homing missiles and counter-measures, maybe also a bit of energy management. This makes positioning, tactics and equipment a more interesting component. I can't stress how much I agree with this. Think about it, it's set in the future. Auto-tracking should be a given. Surely space combat will

8 Kingdoms and Strategy

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8 Kingdoms Legacy of Magic 8 Kingdoms is a 3D turn based fantasy strategy game. Build empires and conquer enemy kingdoms. I came across it in the Ubuntu forums where the poster suggested the graphics were not that great. Well, the graphics look pretty good to me. In fact I quite like the plastic-like model style. It gives the game an interesting look and feel. The game is at version 1.0 so is fully playable. :-) The map is hex based which also intrigues me. I always find hex more fascinating than boring square grids. There is only a Windows installer and a tar.gz available for download , so non-Windows players will probably have to compile it themselves. Keeping on the strategy theme, I came across a game I'd lost the link for a while back. Legacy of Magic is a very promising looking fantasy war game. The homepage is a development blog although there has been no update since November 2006 so I'm going to email the author to see how he is getting on. It would be a

Shadey

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Shaders seem all the rage these days. Now Thunder n Lightening has support for them too just days after Danger from the Deep implemented shader support. Wavey reflecty shiney water. I smell pretty FOSS games! :-) Boson Actually the first FOSS game I remember getting such fancy effects was Boson . A 3D RTS, the codebase suffers from KDE dependencies which limit portability somewhat as well as making it a pain to install on Linux systems without KDE. Given how cool it looks, I'm sure they'd be much further on as a community if it was easier to install on non-KDE systems. I'm sure they would get much more developer interest if the game were available for Windows and Mac OS X and available in a format other than tarball for Linux . Somebody just pointed me in the direction of Qonk , a space strategy game. It's in the early stages of development but has a much smaller scope than typical space strategy projects like FreeOrion , so is already very playable. Games onl

Cereal Monopoly

I'm the Microsoft of my kitchen. Nobody gets in on my cereal without there being trouble - I invoke my landlord status. But if my cereal is out, I'm having some of yours if you live here. So today I ate some of my housemates shredded wheat. That stuff tastes like paper - who in their right mind would like the taste of that? This, of course, is why we have such a variety of games. To some people, some games are boring and pointless, but to others they are the ultimate form of fun. One of the things I love about Sauerbraten is that it empowers people to create really amazing looking maps like this without that much effort. Instead of spending hours trying to manipulate abstract file contents or fighting map editors, you can just build it as you see it rapidly. It's like the IDE of map making tools and games. I overly built up one Dungeon Master inspired FOSS game, but another that is very actively developed and looking very, very promising is the Java Classic RPG pr

High Contrast

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Gamma Low is an interesting new multiplayer RTS project. Players act in teams in some kind of light oriented battle. It is very early in the project and the only worthwhile information seems to be in their roadmap , but it's an intriguing concept nonetheless. Hex-a-pop is an original and well implemented puzzle game with cute graphics. Once you get your head around the basic techniques used to consume common hex patterns, it's pretty easy, but I think it's a good game for spatially challenging a younger audience. And it's open source and available for most operating systems. Open City There's a new Open City screenshot, seen here on the right. How cool is that starting to look, eh? New release soon? Fingers crossed. I mentioned the space sim Stress Free Zone for the first time a few weeks ago, a space combat game which aims to have cooperative multiplayer gameplay (e.g. defending space stations) as well as modular ships among other features. They are m

Castle Pascal

The Castle is a rather intriguing looking fantasy FPS where your main weapon is a sword, so combat is generally very short range. Currently this open source game only comes with 3 levels and 5 types of enemy, but is very well documented for prospective contributors. The game engine is a custom one written using Pascal and compiled with FreePascal . The game runs on Linux, BSD, MacOSX, and Windows (LBMW). :-) Whilst originally created for one of the Pascal Game Development (PGD) annual competitions with the current [realistic] scope as the game focus, the author's long term ambitions make for interesting reading: Basically the game is intended to be like FPS but with some nice storyline. This also means that it should feel more like RPG (in more-or-less fantasy setting) — large world, many items, weapons, some character stats and levels etc. Also I want to utilize my engine to make levels more "interactive" — some objects on the level are able to move etc. There are

Just Keep Them Coming

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Sometimes I finish a post feeling apprehensive about being able to find more information to populate the next days ramble on open source gaming matters. However, just earlier I was explaining to a friend the difference between open source games and commercial ones, and realise just why there always is something more to talk about - Free games are not just an end product for a player; they are a process, a community oriented process, with visible progress along the way. There really are so many high quality open source game projects around, it's a joy to see them all evolving. :-) Danger from the Deep Just to emphasise what I mean, Danger from the Deep 0.3.0 just popped up on Freshmeat . This rather awesome project simulating WWII submarine combat gains 4 more U-boats, shader support i.e. eye candy, and better sound support amongst other improvements. It really does look so good. I remember playing some submarine game when I was younger and just loving the immersion, stalking e

Buy Me A Centurion

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Privateer Gemini Gold 1.02 rc1 - the game bringing the classic commercial title Privateer kicking and screaming into the modern era - is ready and they require testers . They only provide a Windows binary, however the game is based on the cross-platform Vega Strike game engine and previous versions have had Linux and Mac binaries too. PGG is just one of the variants to spring from the original Privateer Remake. Another one, Privateer Universe , seems to be gaining a bit of popularity - it adds to the gameplay whereas PGG strives to remain true to the original. It's a 3D space combat RPG, for the very few that don't already know. Freeciv Tileset updates - Freeciv 2.1 imminent? Hmm, rumour mill, speculation, and sensationalism, all in one. ;-) Er, "A Sauer Mod" The so-titled Unnamed Sauer Mod is looking promising as the developer continues to make progress - now with zombies. In case you didn't read about it previously here on FG (I did mention it, right?

Allacrost Update, Simutrans Source

Two major pieces of open source game news today. :-D Hero of Allacrost 0.2.0 is now available , with easy installation on Windows, Linux (Ubunto/Debian packages), MacOSX, and FreeBSD. Additional platform support seems planned too , an impressive effort to get the game readily available for people to play. This version celebrates the 3rd anniversary of the inception of the project and it is great to see the vision of the original developer(s) being realised. The highlights of their second major release are: Free-range movement replacing tile-based movement Two excellent new maps to explore No more random encounters You can now buy and sell wares from shop keepers A newly added stamina bar in the battle interface The ability to gain experience levels and make your character grow stronger Plenty of additional music to enjoy After what seems like a millenia as a freeware game, the source code for Simutrans is now available for download. :-) The source is licensed under the artistic li

VDrift + Sonic Robo Blast 2 + RG Pro Hockey

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VDrift effects Firstly a quick mention about the progress of VDrift development. It continues at an impressive pace. To improve performance, amongst other things, they have been implementing their own scenegraph and refactoring the drawing code. Also implemented in this branch are shader-based effects (bloom & motion blur) and it looks sumptuous . All it needs is a few really nice tracks and the commercial racing games will be getting a run for their money from VDrift. Honestly, I played Ridge Racer 7 on the PS3 the other day and I was underwhelmed. Given the ubiquity of cars, the general appeal of racing games, and the ability for lots of people to contribute content easily, I would go as far as saying that for once the open source model is potentially better than a commercial approach for developing this kind of game. I can't think of any other genre for which that might be true. Anyway, there's a few loose ends to tidy up. Many thanks to the commenters who contri

Ugh... Missing Title

Following up the recent release of Thunder & Lightening , the action flight combat game, the author has posted a video on the website showcasing a major feature of the next release - an aircraft carrier. It looks cool and TnL is looking like an excellent game. Definitely close to the top of my games-to-play-when-I-upgrade-my-PC list. What do you get whewn you cross-breed Elite and Space Invaders? Scum of the Universe : "a space trading game that combines two genres: arcade and strategy." It is open source and runs on Windows - but if you are feeling charitable, interestingly, you can still buy the game. From the screenshots , it looks fun. Bah, too many games, not enough time for Charlie to play them! The other day I mentioned Damnation of the Gods , a Dungeon Master clone. Sadly I jumped the gun a little as development has been inactive for a year or so. However one diligent reader attempted to get it running and overcame a few compilation problems but has yet

Sonic Robo Blast 2

Now here's an interesting 'new' (read: new to me) open source game... Sonic Robo Blast 2 ! A 3D-with-2D-sprites Sonic-inspired game, it seems fairly complete and, whilst not earth shatteringly good, the graphics look fun . There's even a full mod for the game called The Mystic Realm , among other addons . Of course any game which uses commercial IP for it's content (i.e. the characters, like Sonic, are owned by Sega) is on a dubious legal footing but the game has been in development for nearly 10 years now and is essentially complete and still not been shut down. I also couldn't establish, at a glance, whether it is open source but I'd be surprised if it wasn't. However it is only available for Windows :-( but thanks to FG forum member NoMorePros for pointing it out nonetheless. Back to more definitively Free Software matters, and the PlanetPenguin Racer revival effort is ongoing - they are trying to decide on a new name for the project to disamb

netPanzer Development Resumes

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netPanzer netPanzer development seems to have resumed. "New" developer Krom Xp issued an update back in April that I'd not seen until now. He seems to have focused on making the game more stable, which is a Good Thing (tm). This action-strategy war game (doesn't action-strategy sound better than RTS?) is available for Windows and Linux and looks rather cool too - helped by formerly being a commercial game. The other day I was whining about the lack of single player open source FPS [or FPS RPG] games... well, d'oh, I forgot Eisenstern . A collaborative fork of Sauerbraten , the design for Eisenstern makes for very interesting reading. It will be one huge map with 5-50 hours worth of gameplay, very few limitations on what the player can do, with most story and quest work being done through the guidance of NPCs - although they can be ignored and you can slaughter everybody if that's what makes you feel good. That's not the only SP-focused mod appearing

Third FreeTrain SE Release

There's another binary version of FreeTrain available, with additional translations, plugings, and fixing a serious bug in the previous release. It still is Windows only although the next step for the project is to make it run on SDL/Mono instead of DirectX/.NET therefore making it cross-platform. Simutrans development continues, 0.99.12 now available . I wish they'd open source the game. The original reason not to open source it (by original developer Hajo) was to prevent loss of control of the game (which is a daft reason IMHO - if game development is going well, there will be no fork apart from to take the game in a completely different direction). Lately, since Hajo stopped working on Simutrans and gave the choice to lead developer prissi and other contributors, they declined to open source it because they see no additional benefits from changing the current development model. You can't argue with that, as long as they don't stop working on it, but when they

Ain't Fate A Funny Thing

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So here I am lamenting the lack of free (well, open source, but free is good enough) single player FPS games, and up pops this on Freshmeat; Excalibur: Morgana's Revenge : EMR 3.0 is a unique scenario based upon the Aleph One (Marathon) engine. It is a first-person action adventure game, featuring an epic and in-depth story line. The Aleph One engine is hardly cutting edge (originally powering the Marathon trilogy of games, circa 1996-1998) as you can tell from the EMR screenshots , but it takes a long time to produce a fully fledged single player FPS. EMR boasts 42 SP levels and a decent storyline. The game works on all 3 major platforms (Lin, Win, Mac) and is downloadable from their Sourceforge project page . I don't have time to verify how open source this game is but the source code is listed amongst the downloads. Another free single player game based on the same engine is Tempus Irae , which is based in the Marathon universe but adds a lot of new content. The origin

Time Catches Up With Us All

One of the principle reasons any open source [game] developer should use a service like Sourceforge is longevity and posterity. If you host your own stuff, likelyhood is that you will move on in life and said self hosting resource becomes unavailable. Such has happened to RG Pro Hockey , a rather amazing looking open source 3D ice hockey simulation that is no longer accessible on it's former homepage. Now it is up to people like us (me?) to chase down the author or find somebody who has a copy of the code, and then get it on Sourceforge before it's lost to the winds of time. EDIT - somebody has since gotten RG Pro on Sourceforge . :-) If hockey is your thing then perhaps Ice Hockey Manager (Java) might be up your street. It's not mine so I'll leave it at that. Speaking of 3D... there is a 3D client in the works for Daimonin . I had heard about it before but never looked deeper into it, but I found myself browsing the Daimonin forums today and the 3D client has it&

Nexuiz 2.3

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Nexuiz I guses the major event for today is, er, yesterday's release of Nexuiz 2.3 by Alientrap . Massive performance improvements due to an overhaul of the game engine, new maps, tweaked maps, tweaked weapons, sharper graphical effects, it sounds like a fairly extensive and very cool update to what must be one of the best deathmatch games around these days - and it's all Free Software . :-) A russian list of open source games points out that Enemy Engaged: The Comanche Hokum is available under a GPL license, however it's just the engine and not the data which means you still have to buy the game to play it. It's a helicopter combat simulation and would be a really cool addition to open source combat simulations if they extended that coverage to the rest of the game (or at least made the data freeware). Otherwise I can't see the open sourcing of the game engine really making any kind of difference - it's not like it has massive exposure and a huge mod sc