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Showing posts with the label fifengine

Adventures, art, design...

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New art for Adonthell There has been slight activity on Adonthell's mailing list: James Nash , an artist of the team, announced some new art to be soon added. Good thing too, considering the graphical quality of the engine demo game "Waste's Edge" (I'm only 120% sure, but "Adonthell" is the name of the engine and "Waste's Edge" is the title of the small adventure game that often gets served as "Adonthell".) Waste's Edge, in case you forgot how... classic it looks Adonthell 0.4.0 alpha 2 has been released half a month ago, luckily with build instructions , the INSTALL file directed me to them and I was actually able to build it. Unfortunately it seems to be an engine-only release - I don't see any demo to execute. FIFE (which by the way recently switched to the LGPL) at least includes it's tropical island tech demo . Speaking of adventures/RPGs and their engines, Steve commented on the open source adventure games si...

SilverTree and FIFEngine

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Two big releases in the last 48 hours - SilverTree 0.2, the RPG by Wesnoth developers, and FIFEngine that comes with a CC-by-SA licensed techdemo. Starting with SilverTree , the main gameplay aspects have all now been implemented: you can explore, talk to NPCs, fight, learn skills, gather equipment, and so forth. There is a simple adventure included which can be played through to completion. Version 0.2, which should run on the 3 major platforms and be portable to others, is still an unpolished game but the development momentum is there and since it is now playable you can get a very good idea of the direction the game is going in. I wouldn't be surprised to see a much nicer 0.3 release before Christmas. FIFEngine Tech Demo Turning our attention to FIFEngine , version 2007.2 comes with a very nice looking techdemo which has a syndicate-ish feel to it. There are major changes to the engine which brings with it a host of cool new features: SWIG binding so more scripting languages a...