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Showing posts from September, 2012

LinWarrior 3D September news 2012

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video:  LinWarrior September 2012 git gameplay status A word from the developer of LinWarrior 3D : In the past weeks I've been working on some of the last changes to clean up the guts inside the mech class by moving everything to components and systems. That includes a component for sounds that should eventually enable foot steps. Of course some special cases still remain for later cleanup (like the jump jet light). Some possible experiment-branch directions I see now are these: Persistence (savegames dude) using sqlite Reworking the Input to have events consumed by systems/components (or passing abstractions of SDL events). Some relaxing modeling work and integration of some more models Extending Physics to support tracked and wheeled vehicles - just talking about slanting on sloped ground by having 4 particles for wheels. Multithreading would be possible, and easy with the system/component approach now but it isn't a top priority I think. Easy because the execution model is w

Twine: interactive stories builder

Creating a simple story in twine Twine  is a tool for creating non-linear stories that can be played in HTML. Here are some examples . It's available under GPL and runs on Linux, Mac OS X and Windows. There's also a tutorial available by a game designer I follow. Beginning this Thursday, there will be a one-week-long  Virtual Game Jam  in a community of gamers that are feminist, queer, disabled, people of color, transgender, poor, gay, lesbian, and others who belong to marginalized groups, as well as allies. They have an IRC channel . I will give this tool a try at the next Berlin 8-hour Jam .

Torque 3D engine liberated

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The people behind the always very indi friendly and well renowned commercial Torque 3D engine announced a fews weeks ago that they will release the quite fully featured engine and tool-box under the very liberal and FOSS MIT license. Well, and today they made an release announcement and opened up their repositories! Some of you might remember the engine from the good old days of Tribes 2 , but as you can see it has advanced quite a bit since then. Sadly it also lost its Linux and MacOS ports along the way, which is something the creators hope to have restored more quickly in the open-source version. Other show-stoppers on non-Windows platforms are a few remaining to be removed propitiatory qt-lib in the editor framework and so on. So if you think you can help them with either or those problems, have a look at their git repo here (click on "zip" to download you local copy). Hmm... what does that mean for the FOSS gamer (besides some commercial game ports to Linux proba

BartK's Personal Notes about the Liberated Pixel Cup

While we're waiting for the Liberated Pixel Cup contest results, I thought I'd take some time and post some personal thoughts about the contest in general, and what we might do better if we decide to run it again next year.  First, a disclaimer:  While several different organizations are taking part in LPC, the thoughts and opinions stated here are entirely my own, and do not necessarily reflect the opinions of the FSF, the Creative Commons, the Mozilla Foundation, or even OpenGameArt.org.  I am one of the people involved in running the Liberated Pixel Cup, but this blog post is not an official statement.  It's just my own ramblings. :) First things first.  LPC was, in my opinion, an amazing success.  Since we're still in the judging process, I can't give my opinions on specific entries, but I will say that we have some really amazing ones in my opinion, and if you haven't already checked them out, I'd recommend that you do so.  One of our contestants has p

Shorts: FreeOrion 0.4.1 and Xonotic Vehicle Gameplay

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FreeOrion image: Moving a fleet around in FreeOrion video: FreeOrion testplay (best viewed at 720p HD ) FreeOrion 0.4.1 has been released a month ago. There still is no manual ship combat mode and there is a certain sluggishness regarding GUI responsiveness but the beautiful audio and graphics and consistent writing are definitely worth a try. You can check out a preview of current 3d ship combat tech demo in this video  (7m30s in). Xonotic image: Sniping a Hovercraft on Unsealed Trial 2 in Xonotic ( more screens ) video: Unsealed Trial 2 Vehicle CTF longplay I have been playing Xonotic on the [MoN] Vehicle Gameplay server  and quite enjoying it lately. Just recently, a first version of Unsealed Trial 2 ( screenshots ) has been released there. Some helpful vote commands: vcall timelimit 600 (for when the time is draining too quickly) vcall gotomap unseal (for when you realize that Unsealed Trial is the only playable map ;) ) If you'd like to record your own videos, all you nee

Shorts: LambdaCube + StuntCarRacer, Naval Warfare, 0 A.D. Alpha 11

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video:  StuntCarRacer/LambdaCube 3D demo StuntCarRacer (last release 2006) got re-born as a demo for LambdaCube 3D , a Haskell-based rendering engine. video: Naval Warfare Test Naval Warfare is a game in progress being made at Universidade de Brasília, using Gear2D  (Linux/Windows). image: celtic settlement in 0 A.D. 0 A.D. Alpha 11 got released . Some of these news have been powered by SourceForge's ability to sort games by update date .

Simple & Quick GPLed Java Tower Defense Game

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image: github.com/godrin/TowerDefense screenshot Just a simple, smooth and stable tower defense game by david kamphausen (godrin) & marc giersch (undermink). Pro: Quite fast-paced, no boring waiting time. Con: Drag-and-drop building placement sometimes fiddly. Effect of upgrades not clear. video:  github.com/godrin/TowerDefense gameplay Download .jar:  https://github.com/godrin/TowerDefense/downloads Run via: java -jar defend-desktop-0.3.jar Github:  https://github.com/godrin/TowerDefense/

Get 0.A.D For Free! (Historical RTS Real Time Strategy Role Playing Strategy War Combat Game)

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Popular cover boxes for 0 A.D. on eBay 0 A.D. is an epic free and open source real-time strategy game. Download 0 A.D. For Free Here Download for Mac OS X and Linux . You don't have to pay for 0 A.D. These downloads are completely legal. About this post As explained in a recent news post by the 0 A.D. team, You Do Not Need to Buy 0 A.D. on eBay . It would be ideal if the teams behind open source projects would have people working on selling the game in an ethical way that would support their work and the people working on the project. Ethical would for example mean that it would be clearly stated that the game can be downloaded for free, what kind of physical box to expect (if at all, I remember that SuperTuxKart would often be sold as a "digital download" product) and laying out the distribution of income transparently. This would turn the purchase into a donation (whether that is an acceptable word to describe it needs to be checked with eBay terms) and there are likel

Intergalactic news (new Red Eclipse version)

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Somewhat related to the previous blog post (don't forget to vote to give a VR kit to the Cube2 developers), I can bring you the news that you can now download a new release (1.3 Galactic Edition) of Red Eclipse . By the words of the developers this is mostly a bugfix release: This release sees a semi-stabilisation of the gameplay in favour of implementing a variety of bugfixes and user requests. We've removed some old cruft and implemented a few new game types to replace them, like coop (humans fight high powered bots), and king-of-the-hill (control and defend one flag). Due to the popularity of the impulse/parkour system we have introduced a new "impulse vaulting", where you can hold down your parkour key to "vault" over low obstacles, making it that much easier to navigate around busy levels. But you can read up on the full changelog in the release thread on our forums . Oh and maybe you can help them out and create a new teaser video for their we