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Showing posts from July, 2010

Assorted FPS news

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Lets start with the big news for today :) A new version of Cube2:Sauerbraten was released today: Justice Edition ! Changes include two new player-models, 30 new maps, a mini radar and the new hold and efficiency game modes. For a full change log click here . The blue base! The new game mode "efficiency" gives you a set amount of ammunition and all weapons, and you can only "reload" when re-spawning and in the "hold" mode you get points when holding the flag for 30 seconds for your team Upcoming changes in AlienArena In this other open-source online arena FPS (sadly also with un-free media) some major changes in the rendering engine have been announced recently. Version 7.45 will include the new IQM skeletal animation format, which speeds up and increases the rendering quality tremendously on all somewhat new GPUs! Furthermore changes to the shadowing code have been made: Improved self shadowing Edit (07/29/2010): 7.45 was released today, get it here .

Convergent evolution?

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Today we have a small biology lesson ;) Have a look at this screenshot: A nice warehouse TeamFortress2, right? Well WRONG ;) It is actually a screenshot from one of the maps from the upcoming War§ow 0.55 release ! War§ow is a open-source game based on the updated Quake2 engine QFusion , and has already seen some quite successful previous releases. They focus on a fast, e-sports style game play and their general art direction is a pretty nice cell-shaded comic world. Lately their their style has been for sure party influenced by TeamFortress2 however, which at least in my opinion is not a bad thing :) For a whole bunch of other screenshots and an update on what else you can expect from the new version, check out their newest blog post here . Overall there will be some pretty nice improvements, and probably a significant performance increase with VBO integration into the engine. But maybe most interestingly, they will also include a new game play mode, Capture the Flag: Tactics . And

Strap-on-bomb Car: One-Button Mini-Racing game

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Str.. Bomb Car! Awesome! A one-button mini car racing game where you have to blow up your car in the most hilarious way thinkable! No wait, that's not right. It's actually a time trial game but this kid [ tinyogg ] figured out what's most fun to do! So you use the space bar to make the car either turn left or right but for whatever reason there is a bomb, where a bumper should be. Get it here in a .zip for OSX/Win/Lin32&64/src if your computer can run 3D games! Both game content and source code are GPL-licensed. Only exception is the soundtrack: one track is BY-SA (good), one NoDerivs (bad) and one has no license (bad). DarkPlaces is the engine used by the game. Urre made Bomb Car and if I understand correctly, he is part of Kot in Action , who are currently working on the top-down shooter Steel Storm using the DarkPlaces engine. Not sure what their plan for licensing is. Bomb Car trailer [ tinyogg ] And yeah. We all agree that the name is funny. Shut up. :P At le

Deep Adventure GPLed, Pretty HTML5 Pong, Red Eclipse Status

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Feeling random! Bullets! Colors! (Sun does that to you! Don't go outside! Stay inside and make open source games!) Country of Origin is now GPLed You are in a computer game in which you have to find the essence of time and space. You could be tempted to think this quest is in vain, because you think that questions are more important than answers. But you are in a computer game. Games have solutions for they consist of puzzles. And as Thomas Kuhn says, although intrinsic value is no prerequisite for a puzzle, the assured existence of a solution is! Country of Origin Web Mega Pong is GPLed, non-forgiving and pretty to look at! Web Mega Pong I like Red Eclipse a_lot. I recorded a_lot of gameplay videos . The levels look great! Last time I asked, they were aiming for "Sportsy Sci-Fi" and BY-SA -compatible licensed art. Currently the (player/weapon model) style is retro-simple and there are a few non-free licensed assets in the repository. The map style is: cool. :) In

MegaGlest 3.3.5 Pre-release special!

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A new version of MegaGlest will be released sometime today! Once it is head over here to download it! A short changelog can be found here. MegaGlest is a relatively recent fork of the quite well known FOSS Game Glest , which ceased development some time back. Now that Megaglest has taken up the development, things have advanced quite quickly (in contrast to the other promising Glest fork GAE ) and Glest now finally has the long deserved cross platform multiplayer and a proper master-server with a games lobby! Furthermore Megaglest includes all the factions known from the Megapack before, bumping the total number up to 6. And believe it or not, qudobup and me tried to play a round (extreme n00b alert :D ), which we recored and commented here: Megaglest Multiplayer: Julius vs. qubodup [ HD .ogg (485M) | tinyogg | no-commentary .mp4 (364M)] All done with Free software by the way :D ( MegaGlest , glc , Audacity , PiTiVi and Mumble )! Interview with the Megaglest team For this Meg