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Showing posts with the label html5

DevCorner: Superpowers HTML5 collaborative game maker open-sourced!

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Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license . What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! :D ) for making HTML5 games using TypeScript (a superset of Javascript) . But you will also be able to work with other languages, so far support for the well known LÖVE2D is available . Learn more in this video: The source is available here and there is also an repository with a few sample games . If you like what they are doing, please consider becoming a supporter . Looking forward to your new HTML5 games!

The Sky of Verdun 3D - dogfight in HTML5

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Came across this seemingly fun little game over here , too bad I don't have a Occulus Rift (yet): Check their page for the Win32 and browser server/client download.

Data Dealer, an interesting project to fund!

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The the last Kickstarter game project we featured was sadly not successful and with only 11 days to go it doesn't look too good for Data Dealer either. But this HTML5 and CC-by-SA licensed game project comes with a pretty cool idea and is quite playable already. It centers around the idea that services like Facebook & Google really arn't in the business of bringing you a good service (aka "If you are not paying for it, you're not the customer; you're the product being sold") and makes a ironic game out of that. Here is game-play trailer to give you an better idea: Or try the current demo on their webpage . Now of course as we have all recently learned (or at least got confirmation about), the reality is even more twisted than just the private business side of things. But over the revelations of the mass surveillance by the NSA & Co., we should still not forget that all those big internet companies arn't victims by far either. P.S.: My best wishes...

Cube2 engine keeps on expanding!

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While the recent new release of Cube2: Sauerbraten didn't bring any really big changes, the network of friendly forks keeps expanding. But before I go into more details, here is a new feature trailer of Cube2: Sauerbraten: The maybe most prominent and fully FOSS fork RedEclipse is still working on the promised new 1.4 release, with them doing some silly and some cool enhancement projects in the meantime... so yeah: Red Eclipse in Valve Time tm Octaforge still has a few day to go in order to avoid missing their estimated release "this month", but when browsing OpenGameArt.org, I came across an interesting fork of the Sandbox Game Maker fork, called Lamiae with the RPG game Kelgar : Kelgar Gameplay 0.8 - Indie DB According to their github page, content seems to be libre (CC-by or CC-by-SA) but information is a bit scarce. Even less information is available for this other fork, called SabiCube , but you can download and test their alpha. Oh and a bit older, but also ...

Complete List of Fosdem Game Dev Resources

A link to some Fosdem Resouces has been already posted here before , but now we have a complete list of available slides and audio and video recordings from the event: Event Slides Audio Video Speaker Xonotic: The road to 1.0 Yes No No Merlijn Hofstra FreedroidRPG: Anatomy of a RPG Yes Yes Yes Arthur Huillet Unknown Horizons: Data-Driven and Component-Based Game-Entities Yes Yes No Thomas Kinnen WorldForge: The Dynamic Data Driven Worlds Yes Yes No Alistair Riddoch Pandora: Mobile Linux Computer with Gaming Gontrols No No No Michael Mrozek Wesnoth: Balancing a Game the Open Source Way Yes Yes No Jeremy Rosen Ogre3d: Getting Started with Game Development Yes Yes No Erik Ogenvik Gluon: Game Creation and Distribution Yes Yes No Dan Leinir Turthra Jensen The Future of Open Web Gaming Yes No No Rob Hawkes

HTML5 Defense: MiniMek Urbie Defense

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Two 'towers' down in MiniMek Urbie Defense A little top-down defense game was released  under GPL (art & code) as a new year's present. It shows nicely, how libre art can be used for small game programming projects. These use some art assets from megamek ( http://megamek.info/ ) and therefore these games are also licensed under the GPL  A straightforward interpretation of the GPL applied to assets. I'm afraid though, the images of MegaMek might be incompatible with the GPL, due to Battletech copyright and/or trademark. The game has good performance but little complexity except for a Missile Commander-esque twist: getting hit reduces player's spacial ability to shoot. According to the project page , more games with the same graphical theme are to be expected. I'm looking forward to them! Video: MM:UD

Maquetta, IBM's open source WYSIWYG HTML-5 editor

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Short quick news related to (more game focused HTML5 editors and game creators) tools we discussed earlier: Our all beloved corporate overlord IBM, has handed over their internal WYSIWYG HTML-5 editor Maqetta , to the open-source dojo foundation so that it will thrive and be expanded by the community. The feature list is already quite impressive, and even though I am no HTML-5 programming expert I assume it could be used for game creation already. But of course some extra specific extensions, pre-made game code and easier java-script integration would probably go a long way in making this tool even more user friendly for the game-dev. crowd.

Open Web Games, GameOn and Construct 2

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(edit: Construct 2 is going Closed Source, I'll either edit out this part or keep it for reference, but don't get your hopes up when reading this) Scirra Construct  is one of the few FOSS competitors to the proprietary GameMaker 2D game development suite ( Gluon , Enigma and  Game-Editor being the others). Unfortunately, the system has been limited to Windows since its inception due to relying on DirectX fiddlies, however, that has all changed... Construct 0.x Showreel Yesterday the long awaited Construct 2 project released a public alpha . No longer are Construct games chained to Windows; instead, games can be exported to HTML (5) which is pretty much on the opposite spectrum of platform-lockin. Construct 0.x Interface Now, one significant problem is that the editor isn't cross platform, and relies on a Windows GUI lib. However, seeing as the games are now cross platform, maybe the FOSS gaming community can show their appreciation by helping with the porting proc...