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OpenGameArt Summer Game Jam #3 has begun

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One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms. The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each. While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development. Further info...

PyWeek 12 is upon us! - Also: Python Game Book wiki and Spielend Programmieren

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Take this for not doing your own "thing, number" logo! ;) PyWeek 12 is a game challenge/competition. It goes for a week. It starts on 2011-04-03. It's kind of open source: code needs to be visible, FSF license list is recommended, open source license appears not to be required though. See rules for rules. Screens of PyWeek11 's entries Here's the initiator's blog (+feed) - in case you're the stalker type. I know I am. :) PGB and SP banners/logos Horst, a Wien-based friend of FOSS hosts the Python Game Book wiki and Spielend Programmieren ("Programming by Playing") which is a wiki used for his courses teaching kids to make games using open source tools and libraries. There might be a guest post by him on this blog sooner or later. Some cool kids on his YT channel .. I hope you like das German. PSA for psychodelic PyGame Hirnschoner

DigitalMan Open Source Game Competition

Squamulus in the forums has pointed us to the DigitalMan Open Source Game Competition , a competition for complete-ish open source games, wherein the winners get ported to their new all-encompassing content delivery/creation system WorldKi Nominations started a week or so ago and so far they have 41 open source games nominated, which is quite a decent list in my opinion, you can view the full list here . Unfortunately, nominations close today (12pm CST) so this post might be a bit late if you want to nominate your own games.. Voting begins as soon as nominations close, so check back at their page if you want to be heard. My thoughts on the competition: It's definitely interesting to see another entry into the sparsely populated Open Source( Gluon [alpha], OpenCDS [dead], and to a lesser degree DJL [also dead]) /densely populated Proprietary (Steam, Desura, Impulse etc etc) game content delivery arena. There's not a whole lot of info on WorldKi, it seems a very ambitious proje...

Blender Game Competition 2010

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Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often. Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation? Here is a video of one of the winners from last year (not open-source!): DukDuk gameplay So why not join in that get a chunk of the $500 prize? Why Blender game engine (BGE)? Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy? Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness! Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders...