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Showing posts with the label genre-spacetrade

Winter Shorts 2: Wizznic! Mouse Input, Me and My Shadow New Look, Epiar Cleanup, GemRB Platforms and Games

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Wizznic! Wizznic!  supports mouse & touchscreen. [ Video ] Code available on GitHub . MeAndMyShadow MeAndMyShadow 0.2rc1 is out. It features tutorial, in-game help, a new default visual style and an improved editor. video: Epiar 0.5.0 game start Epiar 0.5.0 has been released: UI clean-up Expanded missions system Sound and music additions Main menu Editor greatly expanded Misc. bug fixes GemRB logo GemRB 0.7.0 was released recently. Their wiki received a clean-up as well. The engine re-implementation runs on Android and iOS. BG, TotSC, BGII, ToB, IWD and HoW can be played start to end. Some features are missing and there are some new features too.

Wazzal (dx8 game) open sourced!

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Wazzal in space Wazzal is a single-player role-playing space trading and combat game that features a compact plot, ship-boarding mini-fights and allows to switch control between ships during team battles. The recently open sourced game was made by Ville Mönkkönen of Instant Kingdom (IK). He is responsible for excellent freeware games including Notrium and is currently working on a for-pay top-down fantasy RPG. IK community member Amarth shared some insight about what it would take to make Wazzal run on modern operating systems: It will be a lot of work. DirectX calls (Windows only) are sprinkled all around the code. Then there are some references to the win32 api, though not many when compared with the DX ones. There are probably also some non-standard C++ Visual Studio-only things going on, but that shouldn't be too hard to fix either. DirectX is the big problem here. It also needs to be done, because Wazzal is written with the DirectX 8 library, which seems to be no longer...

OverDose on Free Software

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OverDose is pretty What is OverDose ? Edit: correct link OverDose is a Multiplayer team objective based game with online and offline play. Two sides, Earths Confederate Marine Corps. and the evil alien Marauders, battle for control of locations on Earth. Based in a first person, the two conflicting teams must battle not only each other, but large open terrain areas. Every class has his own strong and weak points, but every class is a vital role to the game. On a technical front, it uses a highly evolved Quake II iD tech 2 engine which renders better than Doom 3 iD tech 4, as evidenced by this video and that video . The gameplay sounds quite good too. FlightGear FlightGear 1.9.0 got released. The actual announcement is buried in the mailing list. (For those fortunate enough to have never experienced it, the Sourceforge list archives are about as user unfriendly as you'll find, so you should appreciate me having found it! This release is a major overhaul of the graphics code,...