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Showing posts from August, 2009

Pink Pony 1.2.1

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Pink Pony 1.2.1 I wanted to write about Pink Pony for a long time, but never came around to it. It's a Tron-like racing game and features hearts, ponies (also ai-controlled ones), graphic shaders and split-screen multiplayer support. Your aim is to collect hearts and to not run into your foes' trails. Last pony standing wins! Download it for Win32 or as an easy-to-compile source tarball. Unfortunately, the game does not support older graphics cards. If you are capable and willing to add legacy support, you can find the source repository here . If you have ideas for more features, please post them (or just comment this blog article). Pink Pony development was not a one-man ride: While the game concept and code is by ginkgo , tornado created the pony model and textured it, then Skorpio added animation to the pony. A sky render by brisingre is used in the game and I contributed two textures to it. Edit: I forgot to add that MCMic programmed the AI and that Renich 's mu

Just a small puzzle game update: Zaz 0.2.6

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Zaz 0.2.6 Zaz is a puzzle game, a 'clonespiration' of Zuma, one of PopCap's notorious proprietary (casual) games. You are confronted with a stream of differently colored balls and have to put three of the same type next to each other to destroy them. There are power-ups, you're under time pressure, you have to aim, that's fun actually. The game has nice music and good sounds, though I couldn't find author information on any of the game data. EDIT: Ha, I looked in the source directory, but not on the menu screen! So gfx & sound is by Remigiusz Dybka (who also programmed the game) and I guess it's GPL3-ed. The music tracks are (remixed?) CC-BY-NC-SA Nine Inch Nails music. What I'm * very * much impressed with is that the game has a in-game menu to create a recording of a game you played! It even captures audio! Usually I use glc for recording video/audio in OpenGL games. When you record a game using Zaz' internal recorder, it creates a Vorbis/T

Snippets and whippets

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Complete Annihilation Apparently the Spring mod Complete Annihilation is rather good, although it's about to be renamed and not quite fully free of its ties to the original Total Annihilation content. The goal is to be totally Free. And it's pretty complete(ish) as a game already. There's lots of lovely screenshots . Glest Advanced Engine 0.2.12 got released . They also got a Sourceforge project for GAE . Q3Rally Fun racing games are always, er, fun. Well, in demand as well. So maybe Q3Rally can strike a chord with the Free gaming public? Apparently the original Quake Rally was the best Quake mod ever, although it was never completed and all that is left of it is Quake Rally: Leftovers . There's plenty of maps and cars and it is billed as a mod for OpenArena so should be totally Free. \o/ Here's a promotional video for Q3Rally that makes it look rather ooo aaah: Dark Phear, a classic Phantasy Star-like RPG, as reported in the Ubuntu forums . Go there

An example of why a license matters

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Simutrans OpenTTD OpenGFX Why is OpenTTD now in Fedora 10/11 but Simutrans is not? The former has been only playable with Free media since some time this year - and the media is still incomplete - whereas the latter has been Free for years now? Is it because somebody requested it ? Digging (and by digging I mean Googling) to some it seems that Simutrans media is unclearly licensed . Download the official (currently r102) version of Simutrans and it comes with two licenses - one copy of the 'artistic license' and a 'copyright notice' that states: "Simutrans may not be sold or modified in any way without written permission by the author. Which license applies to which part of the game? I guess you can make assumptions but it really should be clearer. The artistic license applies to the source, the custom NC / no modification license to the media. OpenTTD is about to get many 1000s more players by being in big distributions. Simutrans is going to continue

Update 379

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Todays date is 07/08/09 if you're not a silly yank (m/d/y wha'?) and it made me think about how long the blog has been going. 379 posts... quite a lot! It's been a while since I started doing this blog. Who knows how far it'll go before life moves on, eh? I originally started out to make a place that documented all the worthwhile Free software game projects. I stumbled a bit along the way - the original version of the blog (for those who don't remember) had a nice list down the side. Now we just have this broken old page that is too much of a PITA to edit and update. Hopefully one day I'll find the time and energy to sort it out properly. Without a good central resource* of worthwhile projects, it can be easy for things to get lost in the Internet haze. People complain about a lack of polished FOSS games but there's more out there than you realise, even if some are still in active development. Then there's those that probably fell by the wayside

Clonk open sourced and Free Gamer ceil(foss games)

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Clonk Clonk got open sourced! Welcome OpenClonk . Clonky! It seems to be the indie game fashion at the moment what with 0AD and all. What is Clonk? Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms. So, the Clonk developers open sourced it , but since backwards compatability is a big problem for them, they ditched all Clonk content and are asking the community to contribute new game content. Judging by the forum, the community looks very active, it's a case of 'watch this space' I guess. The above video is the "Clonk Rage" trailer. I got the impression this is what has been open sourced although I'm not sure how of the levels/content came with it, if at all. Perhaps somebody could check out the source and see where it is up to? Anyhoo... so, Ceil... round up... get it? Despite the lack of Free Gamer activity, the FOSS game scene is as active as ever. Some new releases that should have been m