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Showing posts with the label wizznic

Dev Corner: Crowdfunding, OpenGameArt and Kickstarter

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Donations: Commercial use of Free Software and Libre Art Kickstarter for Game Dev I'm sure you heard the amazing  Kickstarter news  ;) Dusted, author of Wizznic!  shared a short thought about the news I'm actually talking about. FOSS Games and Donations Now The FLARE RPG project page now has a PayPal donation button. 0A.D. uses  Pledgie  for funding. There is a list of FOSS projects that accept BitCoin  here  and a more general list  here . OGA and Kickstarter Thoughts OpenGameArt founder and admin Bart K, shared that he is considering Kickstarter, but could use some more inspiration about what rewards could be given to high pledge-givers. OGA/CC/FSF Game Dev Contest Plan There's also a game dev contest in the works, which will be organized this summer by Creative Commons, Free Software Foundation and OpenGameArt. The details are still getting ironed out. Donations on Free Gamer By the way: here on FreeGamer, we have Flattr ...

Winter Shorts 3: Wizznic Cursor, TORCS Music, Knights Deathmatch, Humm and Strumm Specs, SuperTux Contest

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Wizznic! received more GUI enhancements [ video (00:57@YouTube) ] TORCS 1.3.2 brings menu music into the game [ .ogg  (05:50/7.1MB) ] Knights 0.19 features deathmatch [ description ] Humm and Strumm  is an in-dev co-op game engine [ design .pdf (156kB) ] SuperTux ' level contest has four entries so far [ submission thread ]

Winter Shorts 2: Wizznic! Mouse Input, Me and My Shadow New Look, Epiar Cleanup, GemRB Platforms and Games

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Wizznic! Wizznic!  supports mouse & touchscreen. [ Video ] Code available on GitHub . MeAndMyShadow MeAndMyShadow 0.2rc1 is out. It features tutorial, in-game help, a new default visual style and an improved editor. video: Epiar 0.5.0 game start Epiar 0.5.0 has been released: UI clean-up Expanded missions system Sound and music additions Main menu Editor greatly expanded Misc. bug fixes GemRB logo GemRB 0.7.0 was released recently. Their wiki received a clean-up as well. The engine re-implementation runs on Android and iOS. BG, TotSC, BGII, ToB, IWD and HoW can be played start to end. Some features are missing and there are some new features too.

One little bit of roguelike, One hint of click-n-point, One tiny bit of trade and then time for some things completely different

I make heavy use of YouTube and would like to know if this is an issue. Are you unable to play back YT videos? Don't you like videos and prefer more screenshots and text? Comment at the post's bottom or email me ! If you do have troubles with YT video viewing, perhaps TinyOgg might save you. :) [ example ] Doryen Arena is a real-time arena roguelike-like.. You buy weapons, you select and use skills, you kill and then you die. The end. :) Note: This video is sped up by approx. factor 3 for technical reasons and does not represent actual game speed. So-orry! Pyromancer , by the same developer, looks more fun to me, but I have not had the chance to test it yet. Both projects are visually rather impressive. Pretty lighting and fading and moving health numbers... Both use libtcod , which is a "fast, portable and uncomplicated API for roguelike developpers providing an advanced true color console, input, and lots of other utilities frequently used in roguelikes". Yet aga...