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Showing posts with the label genre-flighsim

FlightGear 3.0 and Bombable add-on

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This week saw finally saw the official release of version 3.0 of FlightGear . Notable changes: Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources. Also interesting is the " Bombable " add-on, which adds combat mechanics:

The Sky of Verdun 3D - dogfight in HTML5

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Came across this seemingly fun little game over here , too bad I don't have a Occulus Rift (yet): Check their page for the Win32 and browser server/client download.

Open-source head-tracking

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So unless you are living under a rock, you have probably heard about the new VR-google craze soon to hit every hard-core gamers cave (e.g. Occulus Rift ). We talked about the FOSS engine getting Occulus support before , and now that id software promised to release the Doom3 BFG Edition source code too, it looks like VR in FOSS games will become quite common soon. However, hidden in the (flight-)sim genre another quite nice system has been developed, using only a (sufficient frames per second) webcam: The video is shot with FlightGear , everyones favorite open-source flight-sim. More details how to get it running with FlightGear can be found here , the system itself is not FlightGear specific though. The source-code can be found here to be adapted to to your game (any 3D game that doesn't require too fast head-movement is basically suitable). The face-tracking is based on OpenCV , which will take some juice from your idling quad-core CPUs ;) Less resource demanding are infrared LED...