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Showing posts with the label sintel

Sintel The Game has 3 playable Levels (Alpha 2)

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Sintel The Game Alpha 0.2 was released years ago but you might have missed it, just as have I. The three levels have the following features: 1. Snow landscape, puzzles, no fights, no ending (I think) 2. Desert landscape, no puzzles, 2 enemy types to fight, no ending (I think) 3. Village/port environment, one puzzle with one variation, 1 enemy type to fight (maybe more), has an ending, possibly has multiple endings (not tested). Gameplay Video As a game alpha, it is OK. As a alpha game made in Blender Game Engine (BGE), it is actually impressive: controls and window behavior feel OK, compared to smaller games I sometimes run into, which often seem to have resolution, mouse control/sensitivity or window manager related issues. And it looks nice. Download the Alpha (1GB) from  https://github.com/jonburesh/sintelgame/releases

Sintel The Game mini-update

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The Sintel The Game crew contacted me and asked me to take down the post due to a misunderstanding, will keep the couple of screenshots here though. ~Goat Sintel Ultralite Awesome.

Sintel The Game

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Link Ever since the announcement of Project Durian , with its press release stating the aim of making a dark fantasy film aimed at young adults, I've been dreaming of the game they'll make using the assets and setting. The more the project developed, the more I drooled over the potential; it had all the necessary prerequisites for a fantasy action game/rpg: an epic quest, awesome fighting scenes, dragons... Screen from the Sintel Open Movie But time passed and nothing showed up; the Blender Foundation showed no plans for another official Blender Game Engine project... Until a bunch of unaffiliated Blender artists decided to have a crack at making the project themselves without the official sponsorship of the Foundation, and started the Sintel The Game project (yay Free Culture). Free Gamer has been a bit tardy in these developments though, the Sintel the Game project started just before July last year and have gotten pretty far in that time (a bit further than ...