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Showing posts from December, 2007

Flightgear 1.0.0 Released

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After more than 11 years of development, Flightgear 1.0 has arrived. Flightgear can be played on Windows, Linux, Mac OS X, as well as other *nix platforms including FreeBSD, Solaris, and IRIX. Distributed under the GPL, Flightgear is one of the first major Free Software games and has become a flight simulator that rivals it's commercial counterparts. It is a stellar example of enthusiasts coming together to create something for the community. The scope of the Flightgear project is, as you might expect for a game 11 years in the making, nothing short of impressive. Whilst it does fall short in a few departments when compared to commercial flight sims, in others it is unequalled. Having no full time developers and being of such high quality is a testament to the dedication and organisation of it's development team. Flightgear has a pluggable flight dynamics model with 3 primary options, giving the enthusiast an opportunity to find a flight model that they feel is most accura

Simu-this

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OpenCity OpenCity 0.0.5 has been unleashed upon the wider public. The game is, well, not yet much of a game but it is progressing steadily. I would like to see the author approach maybe the Open Transport Tycoon project to see if there's any room for utilizing some of their many wonderous building models . I'm a big believer in project synergy, of which there isn't nearly enough occurence in the Free Software game world. People seem to fear a lack of identity to a game, but a game identity is foremost created by experience - of which graphics are only a part of the bigger picture. Also, just becasue two projects share graphical resources, doesn't mean they have to completely overlap. Getting back to OpenTTD , version 0.6 is around the corner and 0.6-beta2 was released a few days ago. 0.6 final, "will give you loads of new features, like newhouses, newindustries, signals and diagonal tracks under bridges, trams, autoslope, oneway roads, half tile slopes and

Allo Allo with Allacrost

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Ok, I've been slacking. I could make excuses (please somebody tell me a cheat so I can complete level 50 of Kobo Deluxe ) but I won't. Another Hero of Allacrost release is up for grabs on their website. This version does bring a few new features to the current tech demo status of the project, but it's a major rewrite of several parts so versions will hopefully be coming thicker and faster in the next few months. I tried it out and it's impressive, although not very expansive yet. If they can keep up the production quality and go on to make a full game, it's going to be an amazing game indeed. Fortress WIP There has been plenty of work on the project that was started here earlier this year - Fortress . Check out the castle components courteousy of our very own povray magician, Rushhour. There'll be a playable tech demo soon so I'll post news of that when it arrives! Sun Dog Resurrection is a project to make a Free Software successor to the classic game