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Showing posts from June, 2014

May the source be with you

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I'm a big advocate of the phrase, "Release Early, Release Often." I think it is by far the best way to keep or gain community interest in a project. Of course, that simple phrase doesn't quite sum up what you actually must do - simply uploading a release and announcing it on your mailing list is unlikely to attract interest. For example, who knew about Lincity-NG 2.9beta in lieu of the intended Lincity-NG 3.0 ? Lincity-NG is in a bit of a mini-crisis. A victim of the shutdown of the Berlios developer services , all the web material is in a bit of a mess. Its home page is now on fedorahosted.org but still links back to the defunct Berlios page. There are entries on Google Code and Github that are up to date with the source, as well as an imported Sourceforge project * which is the only place you can currently find the beta , however all are unofficial / back up for now. (* Not to be confused with this redundant redundant project ) Another game project which suffer

OpenRA also has a new release

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OpenRA is a Free Software recreation of the famed Command & Conquer engine, and it aims to support and enhance all Westwood games originally built upon it, namely Tiberian Dawn , Red Alert , and Dune 2000 . However, unlike most engine remakes, OpenRA isn't a simple 1:1 recreation with a little streamlining here and there, as the project also aims to optimize and rebalance the gameplay for purposes of online multiplayer. The project has recently released the latest stable version, fixing a lot of bugs and adding plenty of new features, as seen on the following release trailer: Interestingly enough, in order to play all the games supported by OpenRA, you are not forced to own an original copy of any, given that all three ones were released gratis a few years ago . Though the package comes without any of this data, it immediately invites the player to download it from the project's own repositories, thus making all the games readily available to play. The campaign mode is sti

YSoccer out of Beta

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Since football is all the rage right now - unless you are hiding under a rock then you can't have escaped the World Cup - then a little bit of football game news seems appropriate! The game formerly known as Yoda Soccer has left beta and been unleashed upon the classic pixel soccer game world as YSoccer . YSoccer version 14 If you never played Sensible Soccer, then you may not yet get what the fuss is all about - if that's the case then you should download it and give it a try! Sadly football games are a little under served in the open source game community. Bygfoot and Eat the Whistle are quite playable, if a little raw. Project Football is almost a game. Open Football and Open World Soccer never quite got off the ground. Project Football looked great but was last updated 4 years ago YSoccer stands out amongst them and deserves a bit more attention than it probably gets. EDIT: I feel I was a little unfair to Open World Soccer. If you download 0.5 (the most recent release

OpenXcom hits 1.0

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We have previously mentioned OpenXcom on several occasions before, but now the massive UFO: Enemy Unknown engine reimplementation project finally hit the long-awaited 1.0 mark, and they decided to celebrate by releasing this lovely trailer that sums up quite well the insane amount of detail and improvement put into the project over the course of 4 years. I'll let it do justice by itself, but not without thanking all the contributors for raising one of the most acclaimed DOS-era strategy classics from the stagnating swamps of buggy unsupported legacy releases and platform incompatibility. On a final note, the engine is, of course, free-as-in-freedom, though it relies on original game data of proprietary nature. You can download OpenXcom here , and buy an affordable digital copy of the original game on Steam, or somewhere around the web. Code License: GPLv3 Assets License: Relies on original proprietary data files. All new original art assets included in the OXC package available

Vote now on Linux Game Awards for the PotM July 2014

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You know the drill ;) For those a bit slow: yes you can vote for multiple projects... So lets share the love a bit and not only focus on a single title (you know which one I mean). Otherwise: If you have great ideas how the award could be made even better than it already is (yes we know, this time the nominations are a bit random), comment below.