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Showing posts from December, 2015

SuperTux 0.4.0 Milestone 2

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Over ten years after the last stable release of SuperTux (0.1.3 released July 2005) the SuperTux team have announced the release of the first stable version in the Milestone 2 series. Compared to 0.1.3, this release features: a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ... support for translations in-game manager for downloadable add-ons and translations Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island a final boss in Icy Island new and improved soundtracks and sound effects new badguys, bonuses and power-ups (air-, earth- and ice-flower) a halloween tilemap new graphic effects (glowing objects, particles, ...) levels and worldmaps are scriptable using squirrel much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs improved statistics many invisible changes, like unit tests, efficiency

3 Super Monkey Ball Alternatives - Open Sphere Rolling Games

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Marbles have fascinated the population of the blue marble for centuries. Today, we take a look at three digital variants that are open source and playable cross-platform. Veraball The newest addition to the group of open source ball-rolling games is minimal and was made using the Godot engine. Rock and jazz music accompanies your through the only two levels so far. None of them are super hard, making Veraball the most beginner-friendly game of the bunch. Veraball gameplay Windows (both portable and installer) and Linux releases are available but since Godot Engine runs on Mac OS X, you can play it on that platform as well using the source. irrlamb A magical engine powers the blue sphere from the inside, allowing it to roll and jump without reasonable explanation. Its goal is to touch other glass balls filled with yellow light by balancing towards them. You steer the blue sphere. But to what end? Deliver the coup de grâce to failed experiments? Free trapped spirits? Harvest sleepin

Warsow 2.0 is now almost fully FOSS!

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Great news for the FOSS enthusiasts: after many years of constant nagging the latest release of the great parcour/arena FPS Warsow has now most of it's artistic content under the Creative Commons Attribution Share Alike 4.0 license (with a few remaining but clearly marked ones under CC-by-ND). Also updated particle effects in Warsow 2.0 You can find more screen-shots in the above link and the full changelog here . Rendering speed was also increased (claimed to be 30-50% faster) and a movement tutorial is now included. So far I always recommended Xonotic over Warsow as the coolest (=most competitive; Red Eclipse is also cool, but much more casual) open-source arena FPS, but I think I might reconsider this now... Happy fragging :p