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Showing posts from October, 2007

650 Days Later

No, it's not another diabolical sequel... it's the number of days since the last major Freeciv release until yesterday when Freeciv 2.1 went gold. People round on Freeciv for being unoriginal, but for me it fixes most of the problems with one of the greatest game franchises ever and is, well, Free Software. So for me Freeciv is everything that's great about Free gaming too! :-) Hi-res graphics (well, relative to Civ2/Freeciv2.0) and a new SDL interface that got last minute save/load support *cheer* , better AI, and a lot of gameplay balancing - just some of the many features that went into this release. It's been worth waiting for and my brother has promised me a game once we acheive some work milestones! Multiplayer Civ is a lot of fun and very involving (who needs FPS games?) but importantly the Freeciv team place high value on the single player edition so it caters to the casual gamer as well as the intense one. I came across another open source 3D flight simula

Yeah, yeah, been quiet, will change, etc

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Some people can organise themselves really well and accomplish everything they want to each day. Sadly that's not me! However now my girlfriend is away for 2 months which means I have a lot of extra time. ;-) OpenCity Anyhow, OpenCity 0.0.5beta is available for download . It's not much of a game yet but is a promising start. Underwater schools aside, the user interface is quite nice, it seems solid enough, and the codebase looks like it is engineered with lots of original features. "Starting earthquake subsystem" is one of the impressive phrases to read when starting the game. I also had a go at the latest Ghouls and Ghosts Remix release. Nostalgic! It's very good fun except for two things 1) it's insanely hard [or is that part of the fun?] and 2) the keys are not Linux friendly. Using alt/ctrl for jump/shoot and arrow keys for movement isn't a good idea when ctrl+alt combined with arrow keys tends to interact with your window manager (as with mos

Galaxy Mage Redux

Just as I was about to start lamenting the loss of a promising game, somebody steps up with a call to arms to resurrect development efforts. Galaxy Mage Redux (placeholder site) will continue where the original Galaxy Mage team left off. They need pythoners and pixel artists so if that's you then make Santa's life cheaper by restoring a good Free game. There is already a forum and the game code is still available here . His request for help has cropped up in a few places -- happypenguin.org and the FG forums are just two of them. Another project in the doldrums is Mars: Land of no Mercy (website down). It is still available from the Sourceforge project and there's a post (from August) explaining the website downtime. SVN activity indicates that whilst the site has been down, so has development. And... what's this... 0AD , the uber-looking freeware RTS game, may actually be released under an open source license ? Too good to be true? It is, really, they won&

Freeciv 2.1rc1

Freeciv 2.1rc1 is now available for download. I haven't yet played it but at first glance there's no 'save/load dialog implemented' in the SDL client part of the news announcements - which means, well, the SDL version is still incomplete. Also, at the moment, only source packages are available for download but expect binaries to follow soon. Ultimate Stunts 0.7.3 is also out. More iterative improvements to a game with a long development history . I'm looking for award suggestions , as I want to push the Free Gamer 2007 awards in November/December. (Won't that be a change, a set of awards whose year represents the actual year they apply to?) You can suggest in the forum or feel free to suggest in a comment here. Anything else I can fit in with 30s left on the clock? The LibreGameWiki seems to be doing well in terms of collecting information on all the Free Software games out there so check it out if you have a minute. There's still quite some way

SilverTree and FIFEngine

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Two big releases in the last 48 hours - SilverTree 0.2, the RPG by Wesnoth developers, and FIFEngine that comes with a CC-by-SA licensed techdemo. Starting with SilverTree , the main gameplay aspects have all now been implemented: you can explore, talk to NPCs, fight, learn skills, gather equipment, and so forth. There is a simple adventure included which can be played through to completion. Version 0.2, which should run on the 3 major platforms and be portable to others, is still an unpolished game but the development momentum is there and since it is now playable you can get a very good idea of the direction the game is going in. I wouldn't be surprised to see a much nicer 0.3 release before Christmas. FIFEngine Tech Demo Turning our attention to FIFEngine , version 2007.2 comes with a very nice looking techdemo which has a syndicate-ish feel to it. There are major changes to the engine which brings with it a host of cool new features: SWIG binding so more scripting languages a

UFO:AI pre2.2 Review

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Want to know what's worse than a dog breaking wind? 2 dogs doing so... the Free Gamer hounds are gassing the place and making it very difficult to... oh god... no... not again! ARGH! I will try my best not to faint but I can't promise I will survive the nauseating stench that keeps filling the room whilst the two hounds sit quietly satisfied under my desk. I gave UFO:AI a try, the SVN version. It's really rather good - spiffy graphics, lovely sound, and very well presented. The music especially is excellent. Support for my laptop resolution of 1440x900 made me happy and is only the second Free/freeware game I know to do that - the other being Astro Menace . Whilst some people reported the beta as a bit unstable, the SVN verson has been as steady as a rock for me although I have only played it perhaps an hour in total so YMMV. Overall it is shaping up nicely and is definitely one of the best Free games around. However, there were a few things that bothered me. There&

Game Announcements Now Onine

There is now a Game Announcements section on the forum. Anonymous posting is allowed (but moderated) and any form of FOSS game news is welcome. The idea being is that if you want to publicize a game in any way, post the update there. New versions, new demos, new tournaments, new news, whatever. It is also fully RSSed so, well, if you have a website, include it. Let's get lots of Free Software gaming updates to the world so everybody can know about it. You may notice a 'Chat' irc link above - #freegamer on irc.freenode.net - another community experiment. IRC has always been a popular medium for collaboration so we'll see if that works for Free Gamer too. ;-) Good news for *nix users (Linux, BSD etc) who have wanted, but been unable, to play SoulFu - somebody has posted a modified download of SoulFu (~1.5.1) which should compile and run. YMMV. It didn't work for me. Vega Strike 0.5 finally hits beta . Anybody who has read this blog before should know all

Scourge-erific

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Time flies when you're forgetting to do things, like update this blog. Damn, I make a post, have a nap, get distracted, and 6 days later I remember I was supposed to be posting again. I have umpteen drafts of half-finished opinions; games get released and I don't know about it. I need to invent an army of workers that will mine the web and report for me. The Free Gamer forums got a facelift thanks to Qudobup, the guy also behind the look for Free Gamer. It looks really cool and since the forum supports RSS you'll see a few forum-related things going into this site in the nearish future. Scourge 0.19 got released! Yay! No changelog on the site? Boo. Seems like binaries will eventually be available for all major platforms and will appear on Sourceforge . Despite the lack of information about this release on the site, having monitored Scourge development for a while, I can say 0.19 contains some really cool new features - outdoor environments and more storyline - an