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Showing posts from May, 2009

Fellow adventurer, turn back while you can!

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Crikey, it's been a while. What can I say, life gets busy, and games sometimes just can't be a priority. I know, it's crazy talk. I meditated long and hard, facing many demons, moments of utter despair, but I couldn't get past the conclusion that sometimes Free Gamer won't be on my list of things to do. Fortunately Q has been on top of things so it's not silent when I'm off the radar. Today is a temporary reprieve, brought on somewhat by enjoying the current development pace of the Scourge project. Timong, of JCRPG fame, has been taking a break from Java coding to indulge in his new found passion for music composition. You can listen to the new main theme music he has composed for Scourge, one of many he has contributed lately. I think it sounds pretty damn good. Meanwhile you can now roam around a massive persistent outdoor world in Scourge, with generated villages and NPCs as well as varying climate and weather conditions. It all sounds quite i

idTech engine game news

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Tremfusion is a fork of Tremulous, that wants to be more open in development. There's more to read on its organization and philosophy (too many words for my taste). One of the most noticeable changes is the use of the Xreal as the game engine. Thanks to Julius for letting us know . An audio interview with Quake2World 's lead coder reveales details about improvements in his graphics and physics engine. (I don't like podcasts usually but this one is pretty interesting.) An audio interview of Lee Vermeulen, founder of the Nexuiz project, was published on the new site Open Gaming Now . The audio unfortunately is of a not-so-good telephone line quality and the added music makes it even a little bit harder to listen. Lee tells about the early history of the project, but other than that it's mainly a introduction to Nexuiz. The rest & snippets Voxelstein Andrewj, one of the best Let's Play artists, has recently recorded a playthrough of Voxelstein , the Wolfenstei

Sauerbraten Trooper Edition, first playable Mark IV network Demo

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Sauerbraten [ more screens ] Cube 2: Sauerbraten Trooper Edition has been released [ download ]: new logo, new maps, new weapon looks, bots! (from BloodFrontier ), movie recording function (I have to check this out ASAP), rag dolls , new music , and so much more . Sauerbraten characters The bots are rather dumb as of now and don not know what a powerup is yet but they're definitely better than no bots at all. What I found most amazing about this release is the characterization of the player models. Each of the three has a little back story . I felt that Sauerbraten had no soul before this release. Now it has a little soul. :) Mark IV The tank simulation engine Mark IV [ project , web page , blog ] v0.80 Alpha-1 is out and first-time playable over network. It however uses FMOD (which can be avoided, see this ) and RakNet. Windows users will be able to use the pre-compiled binary . A little arcade Atomic Worm has recently been open sourced. It appears to be a Pacman-Snake mix plu