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Showing posts with the label tutorial

Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)

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youtube.com/watch?v=dCOHjERswGw Code Combat is a javascript programming learning IDE wrapped in a delicious cute RPG/2D RTS packaging that runs in the browser without any plugins. They recently announced their open source/free art release. The current set of Code Combat tutorials starts with directional movement and activation of pre-programmed behavior, continues with coordinate movement and targeting and conditional behavior and continues towards prediction calculations. Editor GUI youtube.com/watch?v=H5u5ga5dHm8 There is an editor, officially described as "broken". I can confirm that the text editor was slow when I tried using it. :) All in all, a very exciting project. I have noticed a few possible drawbacks so far: It's not yet clear which parts will not remain proprietary. It looks like the excellent humor (writing) unfortunately will do so ( legal page ). The music tends to be too exciting to code to. There's a CLA requirement for contributing. What do you th...

Dev-corner: JUICE up your game

I just happened to come across this nice presentation, and I guess a lot of FOSS games could also take this as a valuable advise: Juice it or lose it The "game" they are presenting is playable in your browser by the way, try it here (hit esc for the menu). Oh and believe it or not, source-code is available too ;) So don't forget to JUICE it real good!

Cube Train, Frogatto development and LPC

Today is another session of: "Look what I found in my FG spam folder" ;) But this time I am actually adding a lot of nice other stuff to it, so that it is almost a "dev-corner" post! But first things first... the frogatto developers made us aware that there is a new game based on their really nice 2D engine, called Cube Trains : Cube Trains Beta gameplay Note that, just like frogatto, the final version will cost a few pennies, but the engine is totally FOSS and the current Beta is still free to download. This seems to fit to the general idea of the folks behind this engine as they outlined in the email to us: I'm really glad we now have a second major title done in frogatto's engine, because we're gradually trying to position frogatto's engine as an open-source alternative to closed-source packages like GameMaker or RPGMaker;  partly just because development tools are one software category that benefits far more than other categories from being ...

Blender Game Competition 2010

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Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often. Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation? Here is a video of one of the winners from last year (not open-source!): DukDuk gameplay So why not join in that get a chunk of the $500 prize? Why Blender game engine (BGE)? Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy? Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness! Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders...