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Showing posts with the label cultivation

Bos Wars and Egoboo

There's a new Bos Wars release - version 2.4 comes with a new resource system and a new tutorial (presumably to reflect the new resource system). These days Bos Wars is the flagship game using Stratagus , the 2D isometric RTS engine that powers Wargus and the lesser developed Stargus . Tutorials are good. If you want a good player retention rate for your game, code a tutorial. I can't stress enough how effective that is - most players are lazy. Take me for instance. I'm busy, if I play a game I want near instantaneous enjoyment. If I don't know what's going on I will quit a game within 30s. Many FOSS games I install are uninstalled very quickly - not because I don't like them, but because I don't have the desire to learn them on my own. (Note, I do not play commercial games at all.) Good news for Egoboo ! It gains SDL_mixer support - Egoboo now music and improved sound support. They still don't have somebody producing Linux builds though, w...

Scourge 0.17

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Scourge Up on scourgeweb.org is the announcement for Scourge 0.17 which introduces proper save-game support, earthquakes, more storyline and game media, as well as bug fixes. Scourge is a 3D adventure game, similar to Baldur's Gate with a Nethack flavour. Earlier versions were frustrating to play as there were problems controlling your party but these problems have pretty much all been ironed out in the last two versions. Cultivation 7 is also available. This is an interesting and original game, but I don't think I can beat the Freshmeat description so here's a quote: You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, ...