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Showing posts with the label arxliberatis

Some idTech4 games progress

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Great news from the people behind the idTech4 powered stealth FPS The Dark Mod : They are making great steps to leave their Doom3 mod legacy behind and a standalone version should not be all that far from now. New The Dark Mod replacement artwork You can follow the progress here on their forums , and maybe you can also give them an helping hand. Interestingly there are two other recently updated Doom3 mods, that could easily fit in as The Dark Mod mods , e.g. going stand alone with The Dark Mod's help. The first one is a Hexen remake, called Hexen: Edge of Chaos : And the other one is a prequel to the Arx: Fatalis ( engine also FOSS , btw.) game, called Arx: End of Sun : Sadly both of them use proprietary themes (and one could even argue that The Dark Mod is borderline infringing on one too), but I am still looking forward to try out these nice community creations once they become stand-alone!

Arx Libertatis 1.0 "Bloody Gobblers!" released!

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Walking in the underground city hub in Arx Libertatis Looking up magic recipes and managing inventory while a vision enhancement is active in Arx Libertatis [ more screens ] Arx Libertatis 1.0 has been released. We already wrote about the engine a month and a half ago but this is the first official, stable release of the GPL-licensed engine for the proprietary first-person cave RPG Arx Fatalis. But being able to play the proprietary game is not the end of the development. There are plans for future milestones, for example a Qt-based modern game editor and support for modern shaders. I look forward to it!

OpenMW 0.13.0 released

Normally qubodup is responsible for this type of games (I have to admit, never liked Morrowind, nor any predecessors or sequels), but since they are doing such a good job of promoting it (and Q is busy), so I will give them their desired news: The OpenMW developers have just released our latest version of OpenMW. I was hoping you could post on Freegamer. Below is our message, feel free to put your own spin on it. Also it looks like the Arx Liberatis folks are almost ready to release their 1.0. Thanks! OpenMW 0.13.0 trailer Hot on the heels of 0.12.0, the OpenMW team is proud to announce the release of version 0.13.0! Release packages for Ubuntu are now available via our Launchpad PPA . Release packages for other platforms are available on our Download page . This release notably includes functional NPC dialogue, and beautiful sky! There is a great new demonstration video for 0.13.0 up YouTube channel and a new video showing off our improved physics implementation which is schedul...

Arx Libertatis: promising GPL engine for proprietary RPG

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Arx Libertatis logo Arx Libertatis is the name of the GPLv3-ed Arx Fatalis (proprietary game) engine. It features a unique "draw symbols to cast spells" magic system and has an own scripting engine (described as "a mess, but at least a human readable mess"). video: Arx Libertatis status Feb 2012 The game engine runs the proprietary game with tolerable lag in some game areas on an ASUS EeePC 1000H netbook on Linux and I am close to completing the game from start to end. It can also be compiled on Windows and OS X. A stable release is not yet finished. Can Arx Libertatis be used to create a free-as-in-freedom game? No. Not yet. As-is, i don't think creating custom models, etc. will be easy. We will add support for more common formats in the future, but for now our focus has been on porting and cleaning up the engine and there is still lots to clean up. dscharrer of #arxfatalis While image and sound files are in common formats, 3d models are in a format that mostl...

NOLF2 source released but to what end

The commercial abandonware 2002 game No One Lives Forever ( trailer ) has been released under the GPLv2 . The NOLF2 source code has been released under the GPLv2 by Touchdown Entertainment. Along with the game source code, you will find the engine source code, as well the tools behind it. It's great news for the entire NOLF2 modding community, since now we'll be able to keep the game alive! I have uploaded the package to free services since the Touchdown Entertainment website is down: http://www.multiupload.com/WBO4EQHRAE It isn't yet clear what license the assets are released under, but as with most commercial game source releases I suspect that it is not part of the source release. Do these commercial source pseudo-Free releases have any merit beyond giving loyal followers a way to keep their fun alive? It has been of great benefit to have had the ID engines released as Free software, but they were the platform for a number of very significant free projects that wo...