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Showing posts with the label video

Nerdy Space Game for Hackerspaces - 6 Years of Development

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Space nerds in space is an impressive piece of work most of us will never play. But we get to enjoy watching others do so. And also 28 minutes of looking at the history of the game: Six Years of Space Nerds In Space -- 2018-11-03 More videos on Stephen Cameron's channel .

Let's Play Permissions for Open Source Games With Free Art

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Let's Play  (LP) is an uprising form of previewing and experiencing video games. While a review summarizes the experience, a LP allows to look a player over their shoulder and indirectly experience the game from one perspective in its entirety - if both Let's Player and viewer have the endurance. LPs have many styles: non-commented, informational, humorous... And their production quality varies too, be it video, audio or presentation. Example of a Let's Play video in its natural environment Some creators of LPs ("LPers") earn money using YouTube's monetization features. When they do, YouTube's semi-automatic moderation process starts paying more attention to the videos' compliance with copyright. Sometimes, LPers will contact game developers to receive permission to create LPs. To many creators of games, LPs are a welcome form of promotion and they will always say yes. Clint Bellanger of FLARE released a Let's Play policy , which elegantly covers b...

Video Change Logs: Make Your Own!

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[video: OpenMW 0.10.0 Change Log ] OpenMW has been steadily reporting about latest progress on their blog and now also released some video change logs with audio commentary. Freedroid is another project that has been reporting their progress regularly. You can follow them and many more projects on our game planet or dev planet. To me, short video commentary reports of progress are a delight. While it might be ineffective to make a video for each release, if the changes are not so many and the effort is high, but from time to time having a video change log might be better at getting players interested or developers impressed enough to contribute than a simple CHANGES.txt. An interesting middle ground is what M.A.R.S. did for their last few releases: screenshot changelogs. GLC is one of the two nice ways I use to record game videos - here STK When it comes to gameplay video recording on Linux, I spent some time on the subject and for me it all boiled down to two methods: GLC is ideal...

GeneticInvasion : a brand new Tower Defence

Hi! I'm here to show you a new game that I'm working on: GeneticInvasion It's Tower Defence game, but it has something special: it uses evolutionary algorithms. The idea of evolutionary algorithm is to use darwin theory to solve problems: We generate random solution to the problem. We evaluate them. We take some of the better ones, apply random mutations to them, and generate an offspring from them. The child replaces their parents in the solution population to form a new generation. And we do this, again and again, until we find a solution that is good enough. Well, in GeneticInvasion, the problem, is you. So enemies evolve in order to crush you. Video of the game Download the .webm video We used a real evolutionary computation library called  EO  to make this game. The library is being used for many serious projects. So, you heard me, an army of colorful enemies are trying to eliminate you, don't just sit here, fight! Some notes: For the first time since we be...