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Showing posts with the label passenger

Peragro Tempus

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With the time I've spent sorting out the site I've had less time to stay in touch with general open source game developments, so slow news at the moment. The author of Passenger and Nuclear Graveyard seems to be making headway on his latest project, Last Remaining : I've just added some more hardened enemies to Last Remaining, and some more serious firepower. I don't want the game to become just another FPS, as the story is quite important, but it won't do any harm to have a bit of action in the middle of it! He uploaded a version to Sourceforge on 25th July with 3 levels and the aforementioned hardened enemies. He's also looking for modellers. I will note that his games seem to lack a little graphical atmosphere due to using only simple lighting techniques, but I think this is something he is trying to address in Last Remaining. JCRPG trees I mention it a lot, but JCRPG is a nice regularly* updated** blog /project and his latest addition, billboard trees...

Last Remaining Air Carrier

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Last Remaining Last Remaining is a 3D FPS RPG in the same vein as Deus Ex. The idea is to have an engrossing storyline where the player must take whatever action is necessary to get to the bottom of the mystery. The game is written in Java with JMonkeyEngine and first version was uploaded yesterday . Intriguing and definitely one to watch. :-) The author is the same guy behind Passenger and Nuclear Graveyard , and has a devblog on his various game programming endeavours. A previous release of Nuclear Graveyard had managed to become corrupted when uploaded, a fact which - much to the author's dismay - nobody reported for nearly 2 months despite over 100 downloads. Anyway, if you were one of those people who downloaded the game and (benefit of the doubt) was unable to get it working then now would be a good time to try again ! He is also moving Passenger from JOGL to jMonkeyEngine (which uses JOGL) which should make subsequent development of the game easier. Anybody who thin...