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Showing posts with the label blobwars

Game & engine news cluster

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Nebula from FreeOrion So let's see... what's going on in the open source gaming world today? On the forum of FreeOrion are a bunch of awesome looking nebulae . Nice desktop backgrounds and even nicer galaxy view backgrounds! I started a small smiley making competition for LÖVE . You can win a copy of a print version of my favorite web comic! OpenDungeons' map editor OpenDungeons (to be renamed) has been started and a forum was created on the FreeGameDev.net forums. "Another Dungeon Keeper clone!" you say? Well, the thing is that Dungeon Digger 's development kind of stagnated... And the other thing is that Dungeon Keeper is/was pretty awesome... So far, the game features a simple level editor (which I slightly fell in love with already - just think of the possibilities!) and some neat monsters are preparing for their way into the project's CVS ! There have been multiple (mostly bugfixing) releases of the action platform game Blob Wars : Blob And Co...

Four New Free Games

Of course, when I say new, I mean new to me. New to me means, generally, a bit off the radar in the Free Software game community. So, with the post title qualified, let's start... Top10 is a realistic kart racing game for Windows and Linux. It reminds me of Karting Race , which is fairly inevitable since they are both kart racing simulations, but Top10 is GPL (yay!) whereas Karting Race is freeware (not-so-yay!) so it already has that going for it over Karting Race. (See, I believe that being open source is a significant strength for a freely-available game.) It's quite playable already although still undergoing heavy development. Less words, more video: Opposite Lock is a racing game for J2ME platforms, originally written for mobile phones. The author has released the engine under a GPL license with 3 free tracks, and is planning to release the game tools including a tile-based track editor, as open source too, and eventually his game tracks under a CC license. It ...

A Day With Charlie Junior

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I had an opportunity the other day to do some game playing with my son - so I had the constraint that the games had to be playable by a 7 year old, meaning favourites of mine like Fish Fillets were generally ruled out. First up was the ever-popular Super Tux . The young lad was an experienced campaigner at this so it didn't hold his attention for too long. However, whilst we were playing, I did notice a number of things that I think need addressing in the game: Complete lack of originality They have copied Mario down to the core. It's a clone with different graphics. Every Mario aspect (gameplay, enemies, etc) has a "skinned" equivalent in Super Tux. Really, it's one thing to be inspired by another game, but to clone it down to the last detail? I don't know, maybe I'm being harsh (after all, I'm a Freeciv fan) but I feel there's a big room for improvement in this regard. I especially don't like the fire flower; can't we come up wit...