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Showing posts with the label tremulous

10 Best Open Source FPS Games

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Top ten FPS that are FOSS Time for another overweening list - the SEO godesses demand it! Tremulous has 1.1 stable, 1.2 dev and 1.3 third party dev versions. It's a mess. Getting bots to run is a mess. Yet I love this game. I am only capable of playing 50% (can't handle moving aliens at all) yet I had the most fun building bases in Tremulous. So you want to download and play Tremulous? HA! HA I SAY! Pick your poison: 1.1 stable from 2006 1.2 beta from 2009 1.3 inofficial alpha from 2018 I still don't know which is the most useful for either finding servers with bots or humans. ( 1.3 has zombie game mode servers with bots is all I know ). Unvanquished is Tremulous 2.0 and a little more complex and hardware requirements. If you can find a better-looking FOSS game I'm all ears and eyes. Uvq has bots built-in. OpenArena is Quake 3 Arena with strictly freely licensed assets, some of which likely satisfy niche fetishes. Who doesn't know OpenArena ? Rexuiz is really i...

Unvanquished summer tournament

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Given the often quite small online communities around FOSS games, one has to become creative on how to keep players and attract new ones. Regular tournaments are one of those good ideas, albeit one that is a lot of work organizing. One of the games that is still struggling to attract a stable player base is Unvanquished , even though the game is based on Tremulous and thus quite well developed game-play wise. Don't hide from the Aliens However for those complaining about it being the "same old" just with fancy graphics, they have implemented an all new resource and base building system, which will be also used in the tournament! To quote them: Your tactics may need to change to compensate for this, but you can always test out the new gameplay on our development server beforehand, as well as by attending and observing our weekly development games on Saturdays. An explanation of the differences between our gameplay and the classic Tremulous variety will be explained in...

Some nice screenshots...

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So it seems like it is up to me again to keep this blog alive ;) Not too much to report though... therefore I present you Red Vs Blue Unvanquished edition: Well at least that could be fun... anyways, as they explain in their last two weekly updates ( 1 , 2 ), their Demon Engine has seen quite a few graphical updated an bug fixes lately. Furthermore they highlighted an upcoming major change in game-play compared to Tremulous , as Unvanquished will be using a real resource gathering system. Also a cool new screen comes from the "Modern Warfare" mod for 0 A.D. : Tanks in 0 A.D. In their WIP thread on the 0 A.D. forums they have also confirmed that the mod will be "open source" however did not specify this further. It also seems like they have plenty of good artists, but are lacking a bit on the coding side. So if you know your way around Javascript and XML hacking, give them a hand (and secretly lobby for a full FOSS release ;) ).

Major Unvanquished update (Alpha 8)

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UPDATE: Here is a nice video of the ( Note: Alpha ) gameplay: Yesterday (following their monthly release cycle) a new alpha from Unvanqished was released . For those with bad short term memory: Unvanquished is trying to revitalize the RTS/FPS hybrid Tremulous . New Unvanquished human player and weapon model Besides the changes already mentioned previously , they have also replaced some more weapon models and now also have a really nice new webpage! Still lots of things to do... but big thumbs up for the progress so far!

Unvanquished development news

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I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ;) ). Anyways... it seems like there is now a "winner" out of the total breakdown and split-up of the efforts to revitalize Tremulous earlier this year. I will not go into details, but I can assure you it was not pretty, and I decided to skip any news coverage on it until the dust had settled. I hope this is now the case, and for now it seems only one of the projects really shows some progress... that is unless the other is not working in stealth mode. Lets see... at least Unvanquished is actually releasing alphas of their game, so I am leaning toward them when it comes to which will actually become a nice, playable game soon. You can follow development quite well on one of the team-member's blog here . In the most recent post , some nice screen...

TremZ aka Unvanquished 1st alpha released

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Hmm... the previously mentioned TremZ project, which btw changed name to "Unvanquished" (which I find much less catchy than the previous name) has released as promised their first alpha on the last day of February. However as I can't get it to run on Linux (nor on Windows for that matter), I will have to rely on forum postings from which I extract that it really is an alpha and you shouldn't get your hopes too high that it is much more than Tremulous at this point (graphics and game-play wise)... WIP Unvanquished playermodel But try it yourself... if you are on a non-optimus system it will probably work fine with Windows ;) Edit:  A somewhat controversial split-up seems to have happened in the development team. Read here about one side of the argument... you can find the over side of the discussion also via the forums or the irc channels. Not sure what to make of it, but I will keep you informed as soon as the dust has settled ;)

TremZ updates

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As reported previously, the release of the Tremulous "reboot" TremZ has been pushed back to Spring 2012 and with news of their project lead "Volt" having stepped down due to burn-out, things don't look too bright for that date either... Showing off the high art quality of the new alien models However the new guys in charge seem to try hard and aim to improve community relations ( see their slightly older forums ) further by opening up a development blog . Here they also posted a link to their PR image dump from which I took this very recent picture: The new human marine model (high-poly base for normal-maps) I have to say that I am really impressed by most of their artwork so far, and last time I asked they assured me that it will be almost completely licensed under the CC-by-SA (with a sad exception of a few audio works that will be CC-by-SA-NC upon request by the creator). So I hope I will not be proven wrong when saying: TremZ will the THE FOSS game of 2...

New FPS updates

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As the FPS resident gamer here at FreeGamer (I am playing usually under the nick poVoq btw ;) ) I am keeping you up to date to the newest FPS updates: Hot of the press: the cosmic edition (1.2) of Red Eclipse was just released; Lots of new maps and feature additions (and they toned down that annoying hit-sound a bit). Sadly their trailer-contest has not resulted in a cool video yet that I could post here, so take this opportunity to make a cool one ;) Another new release ( 7.53 ) comes from the AlienArena guys, which seem to have made some nice updates to their engine to speed up the performance on higher settings. Alien Arena 7.53 Quick rundown of other news: War§ow got a new website , and there is a nice teaser webpage up for TremZ (no surprise to me btw, that they pushed back their release date by 2 months). But the engine ( OpenWolf ) they are using is making nice progress also as you can see here ( and here in a video: integration of Newton Physics and more ).

Enemy Territory source related news

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About a year after the Wolf:ET source release, significant advances to the original game (in a playable and easily obtainable form) are sadly still MIA :( The quite promising ET:Xreal engine enhancement project is one possible exception, even though they just had to sadly announce that they wouldn't make their Nov. 5th first release date (I was originally waiting for news about this until then...). ET:Xreal with some Free high quality textures As you might have guessed, this project takes the advanced id-Tech3 (Quake3) renderer from the now defunct Xreal project and brings it over to the Enemy-Territory engine (also id-Tech3 based). But besides that it also aims to give the engine a general overhaul and possibly add additional advanced features like real physics etc. Additionally work has also started to replace the free-as-in-beer media from the original game, with much higher quality CC-by-SA textures to make use of the advanced engine features. To qoute one of the developers (...

FPS news

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Short one for today... I guess Charlie will make a longer post about the new 0 A.D. release later on (sorry to steal your thunder :p ). So FPS news only from me today ;) Irritant, the lead developer of AlienArena was so kind to inform us that a new release can be expected within a week. Check the rest of the new screens-hots in the thread linked above. Other that this? Well there is a rather interesting thread about a Tremulous art update mod called Tremz in the official Tremulous forums. More cool WIP screens can be seen here . Quite amazing progress given that is has been started only recently. Oh, and the lead developer of the OpenWolf project joined our forums and posted a bunch of rather nice screen-shots and some background info from this ET:Wolf engine update project. So if you have some questions regarding this project, fire away!

CivCool, TremFuture, WineOne, WarzoneFree

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If you have had problems viewing this blog via Internet Explorer, you should not have these problems any more. Many thanks to intelperfectionist for pointing out that css-related issue that we had! FreeCiv, it's sooo pretty (you knew that already, I know...) I recently learned to enjoy FreeCiv very much. It's pretty and fun. It also has a (fairly) new release called Mr. 2.1.5 . FreeCol 0.7.4 has been released. Tremulous 1.2? Visit this page to read how you can help making the next release a reality. By playing! The latest version of LÖVE is now 0.3.1 and a bugfix is coming soon. I can now say with complete confidence that this yet another project is an awesome one. It has style. Check out their forum community . These guys are cool. As you easily can tell, I'm still blinded by LÖVE's stylishness. Oh. And here is a terrible video of some engine demos ! OpenFracas (0.5) now has music and sound. After 15 years of development, Wine reached version 1.0. Wine is not ...

OpenArena 0.7.6

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OpenArena likes furries OpenArena 0.7.6 is out. ( direct link to Win+Lin+Mac zip archive ) More maps, more models/skins, more game modes and a new tagline! OpenArena is a violent, sexy, multiplayer first person shooter For 0.8.0 also planned: more music ! (There isn't any right now.) If you're hosting an OA server, you might want to upgrade. And if you know someone who hosts a server, tell them to upgrade, will ya? The general tendency seems to not know about the new release. O_o Robot-looking stuffs are cool The site has a new look (you might want to keep your eyes closed though.) Also, there seem to be some troubles with the new version. I didn't experience any problems, except for the low amount of up-to-date servers. Nexuiz on the other hand, behaved badly, when I tried the then-fresh 2.4 release for the first time. Fortunately an emergency hotfix thread was opened and patched versions posted. If you encountered problems with the game and didn't bother to try t...

The Best Way To Play

Here's a good tip on how to get extra performance in Linux. It's on the Ubuntu forums but is essentially an X.org trick. Battle for Wesnoth 1.4rc1 (aka 1.3.18) is out - good preview of what is close to becoming the next stable release. FreeOrion 0.3.8 is out. Another steady iteration that lays the groundwork for easier AI development. NERO 2.0 released. This is currently freeware however the next version will be open source (2.0 uses Torque) which will make it a very interesting Free Software project indeed. "Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!" Project TTNA is a project, "to create a free (as in open source), crossplatform 3d game." What a delightfully simple goal. They are writing their o...

Revival of the fittest - sourcing art

Pingus 0.7.0 is available for download. With revival work complete, Pingus now uses SDL and comes with lovel anti-aliased fonts. There's no new levels yet but with development seemingly back on track hopefully the level editor will return and some good levelsets will get contributed. It has a lot of potential as a game because the Lemmings series kinda, well, was more fun when it was 2D. If enough level makers could get together, I'd love to see a release inspired by "Oh no! More Lemmings" which was my favourite of the series and also incredibly challenging. Another game with a major update is Egoboo Resurrection . There is a new fully working music system and major graphic enchancements - antialasing, shading, dithering and prespective correction all supported. (A long list of buzz words there.) Most importantly the lead developer Zefz is trying to get the game in SVN so others can contribute more easily and, speaking of contributions, somebody is already h...

Dedication's What You Need

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...if you wanna be a record breaker! Oooo ooo... </singing> One of the great things about Free software games is that people are free to dedicate themselves to whatever makes them happy. Check out this ship, the Atlantia , created for a Vega Strike mod [not yet published]. Speaking of Vega Strike, the musings over the last couple of weeks suggest a new 0.4.x release [the current engine] later on in the year. I don't think the real juice [the 0.5 OGRE -based engine] will come until 2007, but when it does it will be good. Check out the screenshot to the right, a sample of planet shaders that VS developer klauss is working on. More images here . That's simply beautiful. There's a new dungeon game in town. Sadly it is a Doom 3 mod so it's not really free, but we know what happens with iD engines so there is hope! The game is Dungeon Doom and hopefully it will evolve into a stellar Free game in the future. Another interesting mod [UT2004 this time...