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Showing posts from January, 2010

Evidyon, HackWars, and SlothRPG: FreeGamer MMO Time!

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So, here we go! First post from scary old uncle TheAncientGoat ;) Evidyon, MMO from Reddit-way Evidyon Evidyon is an interesting 3D MORPG recently gone Open Source under the advice of the reddit community, releasing a whole slew of content, tutorials and documentation of how they went about making it in the process. This is a very admirable move, we'll all agree, so show them some love. Unfortunately, it's windows only, relying on DirectX (not VB though, thanks for the fix Nerrad), and I haven't gotten it running under Wine as of yet, but hopefully a few smart alecs can help port it. Like most other mmo's it has a fantasy setting, as you can see in the screenshot and video, it also sports a Diabloesque style of combat HackWars: MMO where you craft by programming HackWars Here's one for you scriptmonkies, Hackwars , a Java MMO where you play as a hacker (or cracker, more accurately), breaking into pcs by attacking their ports for massive damage. An interesting aspe

Cube2: Is it finally taking off?

Ahh, qudobup and Charly are back and posting. Lots of interesting news even for me! So what can I add to this? Well first of all I forgot to mention this awesome TBS in my last post: UFO2000 , which is of course like UFO:AI a clone of a very well known series . And I should have also mentioned Stellar Forces which is a remake of Laser Squad :) Cube2 Engine So as you might have guessed todays topic will be the Cube2/Sauerbraten engine, which besides being a mighty fine game on its own, has also spawned some great offspring projects lately. Blood Frontier has been mentioned before and since there have not been any new releases since then I will keep it short and just mention this video review which gives you an idea of the game play. But check it out if you have not done so yet! Platinum Arts Sandbox Plantinum Arts Sandbox has also been mentioned here before, and could be quickly described as a game development platform aimed at kids (and adults), utilizing all the nice in game ed

Bitfighter, "Cat Sokoban", JVGS, pseudoform, Gun-Fu Deadlands, Hex-a-Hop, racr.. and YouTube overkill

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All subscribers to the FGD Planet feed (RSS/Atom) probably would want to add this feed . We split the planet into a game news planet and a development news planet . The latter contains game developer blogs and game engine news. Bitfighter 0.12a Bitfighter is a no-gravity multi-player 2-D combat game with a cool name, cool looks, good controls and a quick way to get started. I like the visual style a lot too. (Which reminds of Word War vi by the way.) Unfortunately I was unable to compile on my 64-bit desktop so far (only on my 32-bit netbook). The video recording qualities of my portable device are weak, so the video I recorded is .. broken. It plays 3x faster than it is supposed to. What you see in it is me flying on an empty server at 500ms latency, trying out the the "mines" and the "burst" weapons. A game with an even more awesome name is The Villany of Cat Food Inc. , which introduced on our forums as a little puzzle game, which I found to be a sokoban

Speed Dreams, Racer, irrlamb, Violetland

Speed Dreams (SD, formerly known as TORCS-NG) is a fork of TORCS with the aim to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism. Now I'm not a racing game fan and so the biggest change I noticed between SD and TORCS is the menu look in which the fork really shines. See my comparison over here . Anyways, I recorded a video. Please excuse my driving un-skills :) Racer has been making some progress. You can now play player-vs-player (there is no way of 'winning' though) and the levels have been improved as far as I can tell. If you have some ideas to share for this sci-fi racing game in the works, please do comment on their group ! After quite a while, another version of irrlamb has been released! It takes away the old (in my opinion very original) levels and instead presents polished graphics, a friendly tutorial and two skateboard arenas. I tried the um

Happy Gnu Year

I know it's a corny title but, hey, it doesn't hurt to occasionally pay homage to the movement that preceded what we now know as 'open source'. 2010. Could be a good year! We have a revamped FreeGameDev forum . It was a big spanner in the works when the previous forum got lost, but in the long term it may have been a blessing in disguise. Now the forum is better organized, using more recognised software, and has a very nice theme designed by Qubodup. I encourage project maintainers reading this post to go straight to the Project Showcase & Collaboration area and share your hard work with us and the community so that more people can learn of your games. The FreeGameDev Planet has also since returned, also looking better with a new theme by the dedicated Qubodup. And let's not forget the FreeGameDev Wiki , the place to point any budding open source game developer. I'd also like some feedback on another idea - an open source games subreddit . This would