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Showing posts with the label sar2

Release Changelog Bullets: Los, SaR2, HoA, NatR

Lips of Suna - 0.4.0 Lots of sound effects. Master server and server browser. Climbing over obstacles. Merchants and trading. Attacks can be charged by holding the attack button. Projectiles and sword swings have speed lines. Controls can be customized in-game. Basic blood effects and beheading. More flexible map generation algorithm. Improved aer female, android female and kraken models. New items: crossbow, musket, revolver, barrel, bookcase, dewspring leaf, fruit. New spells: berserk, dig, firewall, light, travel. New quests: Brigands, Mining Guild, Sword on the Stone. Search and Rescue II - 2.3.0 Copyrighted Guadarrama scenery textures replaced with public domain ones in order to avoid licensing problems Small bugixes OpenSuse packages have been updated as well Hero of Allacrost - June 2011 Unstable Release Two brand new maps with many scripted events that develop the beginning plot of the main story Enter/exit sequences in battle to smooth the transition from map exploration to...

STK 0.7.1, CC to OF, SaRII 2.2.0,jCRPG, CC TXT, OSM and TitA

SuperTuxKart 0.7.1 released! [ great changelog! ] Former CubeCreate lead dev will now work on OctaForge (so far #octaforge  chat is the only piece of infrastructure) Search and Rescue II has improved sound and uses OpenAL now jClassicRPG's developer wrote short-term goals for the project (also forum registration now works) Creative Commons licenses are now officially available in .txt format (for easy inclusion in Your Game Project) Adam Drew of Red Hat will webcast about Linux/Open Source music production April 20 Steampunk MMO project Tempest in the Aether will have an OpenGameArt-featured art contest  during Weekend of April 30th - a todo list will be released on April 20th

Search and Rescue I 1.3.0 and SaR II 2.0.0

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SaR2 The 1.3.0 release of Search and Rescue mostly contains improvements from the fork SaRII and I'm not sure why the forking happened but I'm glad to read that it happened without bad blood. :) SaRII aims for better looks and ease of use and it seems that SaR will take improvements from the fork but will also try to maintain backwards compatibility. There are many ways to collaborate with the project [SaRII]: Designing new scenario files (no deep programming knowledge required) Designing some new missions (no deep programming knowledge required) Designing some new graphics and backgrounds for the menus. Finding and fixing bugs Improving documentation Adding new features Porting SaR II to other OSs Donating some cash   It'd be great for SaR to be easier to get started with. I will use page2rss.com to track changes of these two projects.