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Showing posts with the label genre-sandbox

Space Station 13 remake liberated!

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Many of us know Space Station 13 as "that awesome game I never played". Along with games like Dorf Fortress it stands as one of the pinnacles of the gameplay philosophy of fun through massive amounts of diversity. Originally developed in one of the most broken and unupdated platforms ever imaginable, BYOND, fans of the game have been trying to develop a standalone remake of the game for a while. After a long period of development, the team of Robust Games, in charge of the project, decided to liberate the whole thing and turn to open development. This means all of the code is now GPLv3 and all of the art assets are now CC-BY-SA, effectively making the game 100% free-as-in-free-domes.  So what are you waiting for? Get to developin'! EDIT: Apparently only the placeholder sprites (not the fancy ones in the screenshot) have been released under CC-BY-SA. The game should still be 100% playable with these, though. Official page Source Code (github) Code License: GPLv3 Assets ...

Terasology - YAMC or not?

YAMC? Yet another Minecraft clone??? Well Terasology (previously called "Moving Blocks") sure looks like one: Terasology alpha gameplay But besides looking like a pretty good YAMC, it actually promises to deviate from the boring Minecraft routine and mentions the pretty well liked games Dwarf Fortress and Dungeon Keeper as inspirations for its planned game-play :) Code is under the Apache license, however the current pixel textures are non-free. But if this takes off, those should be relatively easy to replace with really free ones ;) Oh and you can run it via Java directly from your browser (I had a black void as a world under Linux though... so your mileage might vary also).

April Snippets

Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets. A list of open source Minecraft-style games was recently shared in a Reddit thread . 219 bytes tron is: <body id=b onkeyup=e=event onload= z=c.getContext('2d'); z.fillRect(s=0,0,n=150,x=11325); setInterval(" 0<x%n &x<n*n &(z[x+=[1,-n,-1,n][e.which&3]]^=1) ?z.clearRect(x%n,x/n,1,1,s++) :b.innerHTML='game⬜over:'+s ",9) ><canvas id=c> Swallow for browser-based games , as introduced in a AltDevBlogADay post , is: A directory scanner which packages files into a single JSON file A small part of your build chain

Summer Shorts #3

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"Summer?" you ask? Well.. I'ts warm in Berlin.* Also a warning: this article is 80% development, 31.5% art and 18% games. Cross-language forums so far FreeGameDev Forums  now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read  this  then write  here . OpenClonk old and new terrain rendering The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here . Blendswap entries.  Amazing . Check out the Blendswap   Military Vehicles Contest  entries: I'm amazed. But that's just me. I have a thing for mechs.  Alot  even. WebGL lessons. Freely licensed too. Did anybody know of these CC-BY-SA-licensed WebGL tutorials ? This dog  told me about them. "Hacking" 8-hour prototypes: Hubwar and Nodehack * Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! ( Hubwar and Nodehac...

DungeonHack/Godhead Demo Ultimatum

DungeonHack aka Godhead imposed an ultimatum  on itself: two weeks for finishing a gameplay demo using the Lips of Suna engine. Should the demo not be finished by that time, the development team will commit Seppuku. Just kidding. :) It's refreshing to see an open project put some pressure on itself. I'm looking forward to the results of this.