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Showing posts from June, 2010

Coldest, LinWarrior, Metallblech - Mech Combat Action Games

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I stumbled upon an older release of Coldest while making space on my HDD for game video recording, Metallblech popped out of nowhere recently on our forums with awesome art and I still haven't tried Linwarrior's latest release. Time for a mech games post! Mechs are big robots and they make sounds like this and you can have great fun assembling them and then blowing stuff up! Metallblech Mashup of Metallblech's art Planned as a game for Syntensity , there are many models ready for usage in Metallblech , but ( IIRC ) not one line of code has been written yet and the project is desperate for programmers. ;) Coldest Coldest: mech stomping, super weather, lasers overheating Coldest actually allows you to assemble the weapon systems of your mech. That's quite an important part for this genre: first, carefully assemble your mech, then brutally disassemble enemy mechs! A readme would be quite a good addition. The command `svn co https://www.nemebean.com/svn/coldest/` will al

HE'S ALIVE

*Qubodup's eyes shift left and right* Qubodup mutters, "I smell death." *Charlie jumps out from behind a tree* "No! It's me!" Or maybe Q meant death by a thousand of Charlie's bad jokes? I got jokes, man. Ok, ok... games stuff. Enough inane joke stuff. Games... FreeOrion 0.3.14 came out with a fairly mega changelog . A preview of the 3d space combat is in there, as well as lots of fixing and balancing and content enhancing. It's becoming a very deep game and once the 3d combat is done it'll be one of the stand out open source games you can play, and only getting better. Hats off to the developers for their dedication to realising their dreams, it's been a long haul. Here be a video: FreeCol 0.9.3 just came out . Fixes ahoy! Good game, that, although I still don't understand how to play it. One day I'll swallow my pride and ask how the hell you assign hammers and build things. Danger from the Deep 0.4 preview release for

DigitalMan Open Source Game Competition

Squamulus in the forums has pointed us to the DigitalMan Open Source Game Competition , a competition for complete-ish open source games, wherein the winners get ported to their new all-encompassing content delivery/creation system WorldKi Nominations started a week or so ago and so far they have 41 open source games nominated, which is quite a decent list in my opinion, you can view the full list here . Unfortunately, nominations close today (12pm CST) so this post might be a bit late if you want to nominate your own games.. Voting begins as soon as nominations close, so check back at their page if you want to be heard. My thoughts on the competition: It's definitely interesting to see another entry into the sparsely populated Open Source( Gluon [alpha], OpenCDS [dead], and to a lesser degree DJL [also dead]) /densely populated Proprietary (Steam, Desura, Impulse etc etc) game content delivery arena. There's not a whole lot of info on WorldKi, it seems a very ambitious proje

BOFH: Servers Under Siege

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BOFH title screen: NINJAS AND PIr.. SERVERS! (and whips and guns) BOFH is a top-down shooter that takes place in a school. You're a mean administrator and have to shoot bad guys, take their weapons and disarm bombs attached to server stacks by finding notes that tell you in what order to cut the wires! Now this might sound overly simple, but the enemy AI make the mindless shooting interesting enough by reacting to gunshots sounds and having non-naive movement patterns. I haven't progressed too far in the game so far, so I can only say that there is a new enemy type on a higher building floor, maybe there's even more, probably at least a boss battle. Music and sounds are just excellent, although I sometimes wish there was more than one in-game track. The game was originally (.exe here) made for c64 and then ported to PC. I tested neuromancer's version which contains fixes and compiles with no problems on my Linux flavor of choice. Forks (and suggestions ) are welcome b

Ufo:AI and A3P updates

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A long awaited update of one of the flagship FOSS games has just been released: UFO:AI ! UFO:AI (for those not in the loop) is a turn based strategy game very similar to the classic X-COM . The improvements of the new version are multi fold; Besides big improvements to the render engine, game-play was also overhauled, but head over to their full change log to get the full picture. Speaking of pictures , here a nice one showing the new glow effects on the world map: (Maybe qudobup will be so nice and make a video of it too *hint*) A3P 1.0 A3P ( we mentioned it before ) was also updated to its first non beta release today. You can check it out directly in your browser (a feature of the Panda3D engine used) or download it as a normal version (currently Windows only). A3P Gameplay

Summering Wars and Mac OSX

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Recently modeled & textured SumWars character by Evil_E While the sun warms my body, Summoning Wars' development activity warms my fossy heart: icons are being created by hal9000, sounds are being mixed by artisticdude, music is being composed by West. And of course the 3D model, see the image on top of this post. A new release ( 0.5.1 ) has been recently uploaded and the next release is being discussed . One quite important planned feature is an OSX port, as there are at least two (if I recall correctly) who use that operating system to produce art for the game. CMake is used for compiling on Linux, so I suspect that porting might be in fact trivial. If you can help with the task, please report to their forums / irc ! :)