Why Free Culture could be Good for the Games Business
Today I'd like to talk about how free culture can be (perhaps counter-intuitively) good for the commercial games business. I'm using Dungeons & Dragons (and its recent and highly successful fork, Pathfinder ) as a concrete example of what I'm talking about, but there's no reason this couldn't also apply to computer games as well. I've been a Dungeons & Dragons geek for 20 years now, pretty much since I was introduced to it my freshman year of high school. Back in my high school days, D&D was in its second edition and the internet was in its infancy. Dungeons and Dragons was owned by a litigious beast of a company called TSR, which was well known for sending nastygrams every time someone put up a web page with any fan-created D&D content. This was particularly ironic, since the whole idea behind Dungeons & Dragons was that they threw some rule books at you and then told you to create your own content with them. In the late 1990s, for a var...