Crowdfunding Games Into Freedom
Two games recently started "Kickstarter"-style campaigns on IndieGoGo with part of the offer being "becoming open source": Monster 2 , a JRPG which has been open source for a while but then was closed during a upgrade of game data/content, will be released under the Give it Your Own License, License if it reaches its goal of USD 1500,-. Tumblegonk , a yet unreleased simple puzzle game, will be released under GPL if it reaches its goal of USD 850,-. Is this how open source games should receive at least a bit of funding? I wouldn't mind if some old commercial or freeware titles would do such a step (which can't really be repeated for the same project/game). It's not a sustainable principle of course though. There are few alternatives of making money with open source game development that comes to mind: Make the engine open source and the game data freeware but sell it on closed platforms, like Frogatto ( iOS version is for-pay). Port existing open sour...