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Showing posts with the label liberated pixels cup

Gigalomania, LPC and updates

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Some of you might remember Mega Lo Mania back from the days when you could be amazed by PC speaker voice output... so if you spend way too much of your childhood playing that game (like me) you should probably stay clear of the FOSS remake called Gigalomania ! Gigalomania now using LPC sprites As the creator recently stated , it now uses the cool Liberated Pixels Cup contest sprites, but there is still the need to replace the castle graphics with nicer ones. Maybe *you* can help out with that? On a related note, the LPC coding results are finally in , congratulations to the winners! I hope Bart will make a nice review on the quite awesome games here on FG soon. Other recent updates not to be missed: Today a new Alpha 13 of Unvanquished was released , marking the one year aniversary of their first alpha release. As usual it comes with a bunch of new nice features and fixes. You can now download automatic snapshots of the development version of Megaglest . And there seems to be final...

Liberated Pixel Cup is a go!

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This weekend the Liberated Pixel Cup started its art contest, which will run until the 30th of June. You can check out the style guide and the existing assets here (includes a interactive HTML5 demo) . Reasonable prizes for the winners and runner-ups might motivate you to contribute, but judging will be only after the second phase of game prototyping, which ends on July 31st. But even if you don't win, you can be sure that your contributions will be a very valuable part of the resulting FOSS game content pack, so every small addition counts. Good luck!

Last day to support the LPC!

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While we are talking about crowd-funded game-dev assets: The Liberated Pixel Cup has almost reached its funding goal, but today is the last day to contribute... so think about the poor captured pixels and donate !

Cube Train, Frogatto development and LPC

Today is another session of: "Look what I found in my FG spam folder" ;) But this time I am actually adding a lot of nice other stuff to it, so that it is almost a "dev-corner" post! But first things first... the frogatto developers made us aware that there is a new game based on their really nice 2D engine, called Cube Trains : Cube Trains Beta gameplay Note that, just like frogatto, the final version will cost a few pennies, but the engine is totally FOSS and the current Beta is still free to download. This seems to fit to the general idea of the folks behind this engine as they outlined in the email to us: I'm really glad we now have a second major title done in frogatto's engine, because we're gradually trying to position frogatto's engine as an open-source alternative to closed-source packages like GameMaker or RPGMaker;  partly just because development tools are one software category that benefits far more than other categories from being ...