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Showing posts with the label game engine

OpenRA also has a new release

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OpenRA is a Free Software recreation of the famed Command & Conquer engine, and it aims to support and enhance all Westwood games originally built upon it, namely Tiberian Dawn , Red Alert , and Dune 2000 . However, unlike most engine remakes, OpenRA isn't a simple 1:1 recreation with a little streamlining here and there, as the project also aims to optimize and rebalance the gameplay for purposes of online multiplayer. The project has recently released the latest stable version, fixing a lot of bugs and adding plenty of new features, as seen on the following release trailer: Interestingly enough, in order to play all the games supported by OpenRA, you are not forced to own an original copy of any, given that all three ones were released gratis a few years ago . Though the package comes without any of this data, it immediately invites the player to download it from the project's own repositories, thus making all the games readily available to play. The campaign mode is sti...

D3 BFG source drop, and new hosted forum

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Hot off the press is the news that id software has released the source-code to their Doom3 remastered BFG edition. Have a look at the code here . It seems like Mr. Carmack has back-ported a few nifty things from idTech5, so this is potentially quite useful for upcoming idtech4 based FOSS games. In unrelated news, I am happy to report that we are now hosting the forums for the nice off-road racing game StuntRally . Join the discussion here . Old StuntRally screenshot, too lazy to find another right now ;) One of the really awesome features of that game is the track-editor by the way... have a look at some awesome video tutorials here . Given the Techno-style music in these and the awesome spline-based tracks, I actually think that a WipeOut like modification of this game would really rock, join the discussion I started on that here :D

Blender Game Competition 2010

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Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often. Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation? Here is a video of one of the winners from last year (not open-source!): DukDuk gameplay So why not join in that get a chunk of the $500 prize? Why Blender game engine (BGE)? Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy? Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness! Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders...