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Search and Rescue I 1.3.0 and SaR II 2.0.0

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SaR2 The 1.3.0 release of Search and Rescue mostly contains improvements from the fork SaRII and I'm not sure why the forking happened but I'm glad to read that it happened without bad blood. :) SaRII aims for better looks and ease of use and it seems that SaR will take improvements from the fork but will also try to maintain backwards compatibility. There are many ways to collaborate with the project [SaRII]: Designing new scenario files (no deep programming knowledge required) Designing some new missions (no deep programming knowledge required) Designing some new graphics and backgrounds for the menus. Finding and fixing bugs Improving documentation Adding new features Porting SaR II to other OSs Donating some cash   It'd be great for SaR to be easier to get started with. I will use page2rss.com to track changes of these two projects.

From death declaration to dragons and damnation... and two 2D map editors

youtube-dl:  hyzOB92EuZM | tinyogg The 2D RTS Bos Wars (BW) 2.6 has been released, after two years of release-silence. The new release includes Enhancements to the editor and map format New units, tilesets, maps, translations (italian and portugese) A campaign About the campagin, which is called "swindler", I can only say that the story drawings are beautiful and that the first mission is unbeatable boring (which is why I can't say anything about follow-up missions, if there are any): you need to navigate a weak unit through a maze of high-damage towers - blind. You only have a chance when you have a good memory and accept having to restart the mission 20 times. The only other scripted scenario is the tutorial level, which has (computer-generated) mission voices even! You can see both missions being played (and the mentioned story drawings) in this video [ tinyogg ]. The new map format is 'patch-based', which is like 'tile-based' I suppose, only that i...