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Showing posts with the label thundernlightning

Fictional Air Combat 0.1.3

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Fictional Air Combat 0.1.3 I recently discovered YAFS on SF.net: Fictional Air Combat , which is an action flight simulation at an early development stage. There are 32 bit Win/Lin releases available , but the Linux release contains source which can be easily recompiled for 64 bit systems. (So did I.) I have not yet tried to find out the licenses/authors of 3d graphics and textures (and don't know if I will). It seems however that they are all original. (And I like them.) There is no sound yet. Height map for FAC Levels get created from height maps and a texture placement file, which has an own graphical editor for it (though I wasn't able to find the tool). Fictional Air Combat reminds me of Thunder&Lightning , which was unfortunately updated last time nearly one year ago. Fictional Air Combat V_0.1.3 Watch the video in high definition .

Oh no more updates

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The latest Sauerbraten release is now available from getdeb , and since I have a new spiffy laptop I thought I'd give it a try. The RPG levels are pretty awesome to look at - now maybe I'm not quite up to date on the latest commercial offerings but compared to recent popular commercial games like Enemy Territory and Half Life 2, a well designed Sauerbraten level looks very nice indeed. The grass and water shaders look lucious. Freeciv 2.1beta6 SDL I wanted to take screenshots of Sauer but it seems to have a few problems - occasional hangs, dumping me back into low-res X - and I'm too busy to resolve them. So somebody asked for a few Freeciv SDL screenshots, which I oblige. Irrlamb 0.0.5 is out, introducing springs and other new features. The Linux binary won't work out-of-the-box on Ubuntu Gutsy :-( so I haven't tried it, but it seems to be shaping up nicely . Window and Ubuntu Feisty binaries are provided. There's also a new Thunder 'n' Lightning...

Thunder'n'Lightning and iteam

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Good news today. Not only did I finally succeed in getting to name a What the Duck strip, but there's a new Thunder and Lightning release. There are some sweeet new features, focused around AI and an aircraft carrier as well as purty graphical enhancements as you can tell from yonder youtube video below. Also the game is now available as an autopackage making it easier to install for Lusers everywhere, as well as Wusers (!?). That's the first time I've embedded a youtube video on this blog. Should I do it more regularly? I've avoided it in the past but I quite liked that one. iteam progress The iteam project is making rapid progress. Only incepted about a month ago they have made tangible progress. Whilst you still can only get this Gunbound-inspired game via SVN for the time being, it surely can't be long before an actual release should they keep up this kind of momentum. I'd never heard of Gunbound before I came across iteam. Showing my age a bi...

Open Source Flight Combat

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Flying Guns Thunder & Lightening glHorizon glHorizon 3D cockpit Combat Simulator Project Decopter Hey, I'm up early - or in bed late. Anyway, I came across a few open source flight combat simulators last night and thought I'd comment on them. I thought the OS flight combat sim scene was barren, but that is definitely not the case. The main protagonist in this FLOSS game genre is GL-117 . It's been stable and polished for quite some time now. There is vaunted development on a v2 of the game, but nothing tangible to speak of. It is more an arcade game than a simulation but packs of fun nonetheless! RedShift is inspired by GL-117, so will be another arcade flight combat game. It's early days and in the progress of a rewrite from C to C++ but the author is optimistic that he'll be able to release an update in a month or so. Flying Guns is a WWI flight combat simulation game where you can engage as many as 100 AI planes at a time. It's intrigingly writte...