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Showing posts with the label q2w

idTech engine game news

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Tremfusion is a fork of Tremulous, that wants to be more open in development. There's more to read on its organization and philosophy (too many words for my taste). One of the most noticeable changes is the use of the Xreal as the game engine. Thanks to Julius for letting us know . An audio interview with Quake2World 's lead coder reveales details about improvements in his graphics and physics engine. (I don't like podcasts usually but this one is pretty interesting.) An audio interview of Lee Vermeulen, founder of the Nexuiz project, was published on the new site Open Gaming Now . The audio unfortunately is of a not-so-good telephone line quality and the added music makes it even a little bit harder to listen. Lee tells about the early history of the project, but other than that it's mainly a introduction to Nexuiz. The rest & snippets Voxelstein Andrewj, one of the best Let's Play artists, has recently recorded a playthrough of Voxelstein , the Wolfenstei...

Introducing: Quake2World

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Quake2World skeleton pointing grenade launcher at you Recently, I became friends with an open source first-person shooter: Quake2World (q2w). As the name indicates, it uses an idTech2-based engine and currently aims to have Quake 2's mechanics. Although development seems to be centered around graphical features at the moment, the game is sexy and fun. There are no bots so far and only a minimal selection of servers, so you'll have to ask for some company on #quetoo @freenode, which is the community's home. The project is looking for code and content contributors. The current policy is to allow content licensed under GPL /CC-licenses/ Zlib /MIT/ WTFPL (although I believe that some of the included content is not compatible with any of these). Quake2World Promo Video