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Showing posts with the label freesynd

Engine reimplementation day!

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This is a guest post by user Hythlodaeus, discussing GPLed video game engine reimplementations, and presenting several projects related to the topic. I thought I should take some time to discuss in detail one form of project that has been sometimes featured here, on  FreeGamer , and is generally quite popular in the FLOSS gaming world: engine rebuilds / re-implementations. Rather than being wholly original projects or Intellectual Property-free clones of more popular games, engine rebuilds (also known colloquially as “engine clones”) are essentially an attempt to completely reconstruct and improve upon the features of a given original game, without going trough the trouble or replacing original game art assets and without creating a new whole, free-of-restrictions and copyrights IP. Thus, engine rebuilds merely reproduce the rules, mechanics, and game logic of the original game, while still being dependent on some other form of original data. Thes...

Strategic Importance

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FreeSynd 0.2 is out! It's not yet mentioned on their site but you can get it from the project download page (Windows only, but 0.1 had a Linux version so hopefully it'll follow soon). I loved the original Syndicate (although the sequel Syndicate Wars was better). What a game that was. I can hardly wait for it to download... downloaded... playing... ok! That was a blast from the past. Only the first mission is playable but it's clear they have gotten through a lot of the harder work on this project. Future versions should be quite fun to play. However they are using the art & media from the original - I would have thought that is of questionable legality (the game is classed as abandonware) but I can't comment properly without knowing the facts and they are not so easy to come by for a game with so little official documentation online. Speaking of classic DOS games and open source efforts to revive them, UFO2000 no longer needs data files from the origin...