Engine reimplementation day!
This is a guest post by user Hythlodaeus, discussing GPLed video game engine reimplementations, and presenting several projects related to the topic. I thought I should take some time to discuss in detail one form of project that has been sometimes featured here, on FreeGamer , and is generally quite popular in the FLOSS gaming world: engine rebuilds / re-implementations. Rather than being wholly original projects or Intellectual Property-free clones of more popular games, engine rebuilds (also known colloquially as “engine clones”) are essentially an attempt to completely reconstruct and improve upon the features of a given original game, without going trough the trouble or replacing original game art assets and without creating a new whole, free-of-restrictions and copyrights IP. Thus, engine rebuilds merely reproduce the rules, mechanics, and game logic of the original game, while still being dependent on some other form of original data. Thes...