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Showing posts with the label darkmod

Out in the shadows: Dark Mod 2.07 released

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The hide-and-seek simulator The Dark Mod (TDM) has had a new release as of last week. For those who don't remember, TDM is a Doom 3 mod-gone-standalone that aims to recreate a similar game experience to that of Looking Glass Studio's Thief series. It is known amongst both stealth game aficionados and free software enthusiasts as a project of exceptional quality, with a dedicated community of content creators. The latest release 2.07 focuses on stability and performance. Since we last reported on this amazing project, the game has progressed leaps and bounds both in content and quality. The extensive loading times and performance irks that plagued the initial standalone releases, from the project's early emancipation from Doom 3 game asset and codebase requirements, are now mostly a thing of the past, and are set to be improved even further, as multi-core support has finally been added to the engine (albeit as an experimental feature). Future updates will bring the game to...

Breaking news: The Dark Mod 2.0 stand alone version out now!

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I guess quite a few people were waiting for this to finally happen :) Have a look at the release announcement here and the full change-log here . They also did a nice introduction video a few months ago: Haven't got the chance to try it myself yet, but this is high on my list of open-source games to play!

Some idTech4 games progress

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Great news from the people behind the idTech4 powered stealth FPS The Dark Mod : They are making great steps to leave their Doom3 mod legacy behind and a standalone version should not be all that far from now. New The Dark Mod replacement artwork You can follow the progress here on their forums , and maybe you can also give them an helping hand. Interestingly there are two other recently updated Doom3 mods, that could easily fit in as The Dark Mod mods , e.g. going stand alone with The Dark Mod's help. The first one is a Hexen remake, called Hexen: Edge of Chaos : And the other one is a prequel to the Arx: Fatalis ( engine also FOSS , btw.) game, called Arx: End of Sun : Sadly both of them use proprietary themes (and one could even argue that The Dark Mod is borderline infringing on one too), but I am still looking forward to try out these nice community creations once they become stand-alone!

0 A.D. Alpha 13 and other less fanboyish updates

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Ok I admit it... I am a bit of a 0 A.D. fanboy! But the new Alpha 13 release is also great again, and deserved an update post: Also pretty cool is the new OpenMW 0.22 release , that finally features player and NPC animations, and thus starts to look more like a functioning game: Other unrelated news: To progress on their standalone version, the developers of The Dark Mod are looking for support in their sound department mostly. That non-stop programmer "TheDushan" has started porting the Torque3D engine to Linux . Pretty amazing progress if you ask me :) Julius out!

Xonotic and idTech4 news

Hello and welcome to slow summer news time ;) But at least the awesome guys over at Xonotic took their time and wrote up what exciting new additions are on their way to version 0.7 in their latest edition of what they call WoX-Blox #4 . There you can read up up exiting changes to the Railroad tycoon mod they are working on... watch this video... pure exitement: Xonotic's railway simulator ;) Ok I was kidding about the last part... that is actually one among many cool small additions they are working on to make Xonotic an even better game. Not mentioned in the blog yet, are the cool modifications to the Overkill mod and the vehicles tZork is currently working on and which can be tested already on a few servers. Staying with the FPS Topic, it seems like the development of the GPLed Doom3/idtech4 code is finally moving somewhere. However iodoom3 (besides that they got a nice looking website recently) is not the center of development as it was the case with ioquake3 it seems. The D...