Posts

Showing posts with the label hale

10 Best Open Source RPGs (Role-Playing Games)

Image
  Top ten RPGs - I made a video of this. People who love text so much they would marry it, will be delighted to see this concise side-product of that video. A list of sorts. With thoughts that came to me after the fact. Especially nagging thoughts. The bestness of films is determined by their profitability. Which one can claim allows concluding the quality of the product. Maybe the marketing is part of that product. Whatever the case, none of this is applicable to the underground niche pro-tip specialized target audience-seeking open source games, where using the word choice "open source" is valid enough to stop writing and discuss philosophy. Thereby I declare that " best " means " complete-ish, playable, fun " which is 33%-66% objective. I present to you - in order of " not like in the video " - the best eleven minus one* RPGs that ever existed yet. RPG platforming is still a concept to get used to but for some reason It works well. As for...

Hale Review & Flare 0.15 Video

Image
Hale RPG A very fine read is this review of the TBS/RPG Hale. Its first comment was written by the sole developer. Video: Flare 0.15 Flare 0.15 introduces outdoor areas. Translation submissions are welcome now as well. Look for instructions and examples in this post . Freedroid RPG  recently released the second candidate for 0.15. Soon it will be ten years since registration of the freedroid project on SourceFroge.net. Checking on Scourge 2 , another open source RPG title, there has been no development for eight months.

Summer Shorts 2 + Screens

Image
Unknown Horizons Player Scores... gscai of the real-time colony building simulation  Unknown horizons wrote a short player-view summary of how the game's artificial intelligence works . libtcod's project browser filter libtcod , an advanced toolkit for roguelikes now has an online browser for projects using it that allows to apply filters. Tactical battle in Hale I stumbled over Hale , an RPG described as having "deep tactical combat system and storyline". The project seems to use freely licensed assets, which is a great. I hope that the GUI will receive a makeover (using a pastel background color and killing the 1995'ish 3d button/border look does wonders ). Example sound visualization at Freesound 2.0 Freesound went 2.0! CC-BY and CC0 as license options! (Unfortunately CC-BY-NC as well). Sampling+ remains for legacy sounds where authors have not switched to a modern license. Read the announcement here . Six-legged vehicle in Xonotic Xonotic 0.5 brings new ma...