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Showing posts with the label springrts

Cinematic ZeroK trailer

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Busy for a while moving... and the crickets take over FreeGamer it seems *chirp* *chirp* :D Anyways, I am partially back in business, so a warm HELLO from East Africa!!! So nothing much to report right now, except that there is a really nice cinematic trailer available for the FOSS RTS ZeroK (which is based on the Spring engine ): They also released a new version not all that long ago, so give it a try if you haven't so far. Stay tuned, as I struggle to get into my regular FOSS-Games blogging habit again ;)

Long time no update from...

...FreeGamer? No not this time :p It's rather that the Spring RTS engine ran into some trouble with their long overdue 0.83 version and now decided to release 0.84 instead ;) Along with it comes also a new Zero-K release (0.9), which prompted one of their players to make a nice new trailer in anticipation: Zero-K fan trailer So...that's it for today ;) P.S.: Check out Zero-K's Planetwars metagame too. P.P.S.: Also Spring related... someone on their boards is looking for people to take over the development of another quite nice RTS game: Conflict Terra .

Multitouch RTS gaming

Back from holidays... and no new post on the blog in the mean time??? qudobup is getting lazy :p So before we lose all our loyal readers (e.g. the blog authors themselves *chirp* *chirp*), here a quick update: Zero-K , the Spring-Engine using RTS game, got a bunch uf new releases lately... all the way up to version 0.8.13.1 by the time of writing this. Try it out if you liked Total Annihilation back in the days :D However, the main reason for me writing about this is the cool multi-touch (tablet) interface someone coded for the spring engine and showcased with Zero-K: Zero-K multitouch Still a bit rough around the edges as you can see... but this shows that RTS games might have a bright future on tablet-pcs!

Assorted strategy game news

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Quick Sunday afternoon rundown of recent strategy game updated... 0AD got a new beta 5 release , which improvements in rendering & AI code, a completely new faction (Iberians), and a new map: MegaGlest also got updated recently ( Version 3.5.1 ), bringing various fixes and performance improvements. Furthermore I can report that both the sable and the development version of Battle for Wesnoth have been updated, and I strongly recommend everyone (who has not played this game for a while) to retry this classic in the newest development version. EvolutionRTS , a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month ( check out this gameplay video ). Hmmm, what else? Ahh, UFO:AI was ported to Android , and and the change of Warzone2100 from SDL to qt (which is not exactly a game framework) raised some eyebrows, but will probably make the game more easily portable and better integrated into your favorite deskto...

Contact: Tactical Squad RTS

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Another game from the well of innovation that is the SpringRTS community, Contact aims to be an Open-Source squad based RTS . It uses models from the DOTA-like attempt "Engines of War" which unfortunately never really got anywhere, other than a couple of nice mechs. The Contact team released a beta on the 25 Dec last yea r, so it's not exactly breaking news, but the project is still moving forward and could use a couple of eyes if anyone is interested in it. Forum Thread with more screenies