Posts

Showing posts with the label tiled

LÖVE game programming course for kids/teens in Kansas City (August 2012)

There will be a Lua game programming class for kids and teens in Kansas City by indie game developer Rachel Morris some time in August 2012. LÖVE 2D game engine  and Tiled Map Editor  will be used. Both are open source and run perfectly fine on Linux systems. Rachel is known for  OpenArt  and you can check out  an interview with her  or her  GitHub repositories . video: Beginning Programming guide - Need newbies Feedback on the existing course materials and of course participants  are requested .

Apricot's aim, Battle Tanks and FreeCol map editing

Image
Frank and mushroom from Apricot There was a change of focus in the Apricot project: From create full functional industry quality game prototype to create a full functional level in the Crystal Space engine, focused on visual quality, speed and character-environment interactions and create several levels in the Blender Game Engine , focused on artistic quality and game play prototyping. Now this may sound worrying, as "some levels" are only one of many parts of "a game". And to be honest, I am a bit worried that the project will not prove the "you can make awesome open source games" theory, and instead be a demonstration of how nice-looking things made with Blender can be. The apricot team members come from Blender and Crystal Space ba ck gr ou nds , which means that they are likely to be most interested in visuals. So perhaps my expectation of "an awesome game" was wrong and should have been "an awesome looking game" (which is actua...