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Showing posts with the label hib

OpenGOO and Using Inkscape or Blender for Editing Maps/Levels

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Building bridges in OpenGOO video: New Physics in OpenGOO You may remember that in the first Humble Indie Bundle , World of Goo was not open-sourced. Well, there is an active open source clone called OpenGOO being developed. It uses OpenGL, Box2D and is GPLv3-licensed. Basic layers of level creation in OpenGOO A Shotgun Debugger level viewed in Inkscape There are instructions available for creating levels. Inkscape is used for that purpose, just like in  Shotgun Debugger ! A method I would love to see being widely used in games that allow for user-generated content in general. SuperTuxKart level editor (hint: it's Blender!) Speaking of not-re-inventing-wheels: the team behind SuperTuxKart recently posted an article about using Blender as a level editor, rather than writing and maintaining an own content creation tool, which I highly recommend to all developers of 3D games with 'traditional' engines.

Open Source in Humble Indie Bundle #3: Haaf's Game Engine (HGE)

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HGE's Particle Editor The proprietary games sale  Humble Indie Bundle has a tradition of including open source engine releases. In all of the other humble bundles there has always been at least one game that opened its source (in #2 it was revenge of the titans. in #1 it was penumbra, lugaru, aquaria and gish). - Fer C. Bundle #3 is soon over and the *nix port of the Windows-only zlib-licensed engine HGE has been now released as open source as well. It is the engine used by Hammerfight from the Bundle. Visit the pages:  hge , hge-unix . The non-free BASS audio library was replaced with OpenAL. The hge-unix readme states "10 I don't know anything about the Windows version of HGE.", which might mean that developers have to juggle two engine versions and audio libraries if they want to support the three main platforms. Or hge-unix needs to be ported back to windows systems. You can read more about the port in the blog post HGE comes to Mac and Linux by Ryan Gordon ak...

Humble Indie Bundle's Source Releases

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The  Humble Indie Bundles  (HIB) have a tradition of at least part of the bundled games releasing their source. While four of five games released source code under FOSS licenses in HIB1, only  one  released the source in HIB2 under a FOSS license (according to  this comment , a license similar to  LWJGL' s). No assets were released under Free-Art-compatible-terms, except for demo objects in Penumbra. In HIB: Frozenbyte, two (or three) games have source releases, but all of them are non-commercial only. This is not a complaint/demand/whine and I discourage any whiny behavior reactions. :) I have no mind-reading ability or technology but I do have a theory, that  shy source  releases  are missing out: When a game has a source release, which is not FOSS-compatible ( shy source ), contributions will only come from people with high interest in the game. This will improve the game. When a game has a FOSS-release,  in addition  contributio...