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Showing posts with the label pioneer

Spaced Out - Vega Strike and Pioneer betas plus Multiplayer Simutrans and MotoGT

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The recent blogging activity, spurred on by the growth in official Free Gamer blog authors, is a pleasure to see. When I started the blog back in 2006, I didn't think it'd ever be so popular, let alone last this long. * Casual reference to remind readers that I am the original author and, should I ever be displeased, I will smite thee with banana flesh limbs. ^ Reference to IVAN ; LIVAN or IVANX are better - see community site for variants. Vega Strike Shaders There's a new beta release for Vega Strike . Version 0.5.1 beta 1 ( forum announcement ) is a bigger point release than the 0.5.0->0.5.1 step implies. Improved planet shaders, lots of bug fixing, lots of general tidy up, video support (mainly for mods) and a lot more ships. Coincidentally, one of the original Vega Strike authors is working on a project called OurBricks for online collaboration of 3D resources. Lots of the Vega Strike ships are already uploaded. The ever impressive Pioneer Space Sim pro...

Oh my God-it's full of stars!: Free and Open Source procedural space sim round up (a la Infinity or Elite)

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"The thing's hollow..it goes on forever..-and -- Oh my God--it's full of stars!" Bowman's memorable utterance in 2001 A Space Odyssey encapsulates perfectly the way the space and its' exploration resonates with the imagination and nothing encapsulates the experience of stepping out and living amongst the stars as well as David Braben's immense procedural opus, the Frontier Elite/Elite series of games. The Elite and Frontier Elite series left a long shadow, inspiring academic work in procedural generation (see vterrain.org) but towering over countless emulation attempts, for both the depicted universe (space and surfaces of all objects on a scale of light years, to meters) procedural gameplay (location/assets/mission/incidental event combination, with a full range of mission types), interaction (action based reputation, politics etc.). Although a lot of academic work was done, like with a lot of areas of game development, not much in the way of actual reali...

Stunt Rally 1.0 plus Pioneer and LambdaRogue

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I thought I'd come out of the desert back to this oasis of fun for the evening. Some emails to the freegamerblog gmail account (yes - I check it, sporadically) prompted this post. I do try to respond to everybody, even if sometimes I leave it a few weeks *cough* or months *cough* between logging in to the account. Stunt Rally Stunt Rally is a modification of VDrift which takes the VDrift physics engine and adapts it to the Ogre3D graphics engine. Add in a few really nifty Ogre3D-based components (terrain etc) and you have a very cool FOSS rally game! Since it was originally mentioned on the blog a few months ago, progress has continued unabated and the game has improved a lot. In fact, the 10th public version - Stunt Rally 1.0 - just got released! 35 tracks to drive on, in 6 sceneries, and 7 cars to choose from. There is also a fully functional Track Editor to create your own tracks or modify the existing ones. Above is a gameplay video of Stunt Rally. There's also a ...