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Showing posts from June, 2009

Some Puzzle Games

FreeTumble is yet another "destroy adjacent same-color bricks" puzzle game but one of the better-looking and -sounding ones. Three modes of gameplay are provided, they can be seen as variation of the same game for different types of puzzle players or different hardness modes. FreeTumble - I much like that there is a credits screen Biniax-2 is an original puzzle game in which colors also play a role and which also is stronger on the visual side than your typical open source Tetris clone. It features a turn-based and continuous mode. The latter can be played with two players in a versus-game. Biniax-2 (no sound) Simon Tatham's Portable Puzzle Collection will help you if you're bored at the office or similar. CreepSmash is a java-based multiplayer tower defense game. Have some videos of it too! 26 June 06:09 UTC PS : RubyWeekend #3 with the theme "A Tiny World" started a few hours ago. It's a 3-day open source ruby game programming competition.

Turn up the juice!

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Go Ollie An open source platformer I missed yesterday is Go Ollie . It's easy to overlook, I mean, worms are not exactly a glamorous topic. Whilst I'm not sure about the license (somebody care to check? I'm busy!) the game itself is polished and fun. The controls are different to your typical platformer, where instead of moving and jumping your character directly, you select where he moves to with the mouse. Places that can be reached are highlighted, so it's about picking the right path and having the reflexes to do it quickly enough, which can be tricky on scrolling levels. It seems to be a gift to the Linux community from game makers Tweeler. The graphics and presentation look professional. It's a great game for kids as well as a fun time waster for adults. <update> Actually Go Ollie is by Charlie Dog Games , but Tweeler acts as a download host for the Mac/Linux version. Also, it is definitely open source - code is GPLv3 and artwork CC-by-sa with ex

Platformer roundup

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I thought I'd check out how Super Tux development is going. I grabbed the lastest svn, compiled, and performance was so abominable that it took me a minute just to quit. It didn't help that it was placed half-off the screen (probably because I have a dual screen setup) Super Tux used to run fine. I'll hold my hands up and say I'm using an nvidia chipset and the open source driver without any significant OpenGL Acceleration, but it's a 2D game . I hope they work on some kind of OpenGL-less fallback. Mole Invasion One little-known but very promising platformer is Mole Invasion . The website is mainly in French, but there is a dedicated English page . The game language defaults to English. The current release is version 0.4, and the first thing you notice is the Mario-like logo; obviously the inspiration for the gameplay. The second thing you notice is the performance - it runs great. It's really smooth, the animations are good, the characters move well,

What planet are you on?

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Wesnoth Knight Battle for Wesnoth continues to get stupendously good art contributions such as this series of Loyalist portraits . Hot on the heels of Extreme Tux Racer 0.5beta, contributor and original Tux Racer developer Erin has introduced his rewrite to the world. Tentatively named Bunny Hill, the rewrite has a better design resulting in better performance, nicer graphics (in some ways, lesser in others) and more features. It looks like it will probably become ETR 0.6 once the dust has settled. PARPG Weapons PARPG is back from the dead . 3 weeks not blogging being 'dead' apparently. The project itself is thriving, with plenty of graphical creativeness whilst the coders assess their options for developing the game. Unknown Horizons will have a new release very soon ! Widelands is getting randomly generated maps . Simutrans Subways It looks like Simutrans is getting subways, at least pak96.comic is anyway. Subterranean! There'll be loads more updates to your