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Showing posts from April, 2010

OGA challenges and snippets of games news

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What you see here are the 2D/3D submission to the first three OpenGameArt 5-day game art challenges, which were initiated by pfunked, author of OSARE and active OGA artist. Check out the general rules and the current challenge rules in its thread in this forum . You don't even need to register to participate, just remember to include your author information and the correct tags ("Friday Challenge" and "ChallengeTitle", separate via ",") to your submission! The challenges/competitions last from Monday till Friday, so there are still a bunch of hours left to submit something to the current "Homage" challenge. :) This feed will keep you updated about new challenges. The following is a preview of the four pieces of music submitted to the first three challenges. ( .ogg ) And here are the sound effects submitted to the first three challenges. ( .ogg ) By the way, Blendswap apparently will implement license selection soon. Since I mentioned my

Open Source RPGs coming up: Dawn RPG, OSARE, FreeDink, Hero of Allacrost, FoI

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tinyogg The future FOSS Diablo-and-more-like Open Source Action RPG Engine has an art style which I can approve of. (I do not approve of the Diablo-and-more-like FreeDroid RPG 's art style.) OSARE will be close to feature complete in Fall 2010. I assume this means that it will be a working action rpg engine with enemies, items and skills, but no plot or story, ready to be turned into a game. If you feel that you can contribute something matching high quality of this project, check out the tasks page ! login2download Dawn has very nice graphics and a decent demo with items, a fetch quest, enemies and spells. It's hard to beat -- but easy to exploit, due to pathfinding/collision fun stuffs. Communication seems to work via mailing lists . There's a little list of things I don't like: Slow walking speed (needs a run button) Huge sprite masks/collision boxes Two very Zelda™/Link®-like looking sprites.. tinyogg Hero of Allacrost 's release policy experiments result to a

From death declaration to dragons and damnation... and two 2D map editors

youtube-dl:  hyzOB92EuZM | tinyogg The 2D RTS Bos Wars (BW) 2.6 has been released, after two years of release-silence. The new release includes Enhancements to the editor and map format New units, tilesets, maps, translations (italian and portugese) A campaign About the campagin, which is called "swindler", I can only say that the story drawings are beautiful and that the first mission is unbeatable boring (which is why I can't say anything about follow-up missions, if there are any): you need to navigate a weak unit through a maze of high-damage towers - blind. You only have a chance when you have a good memory and accept having to restart the mission 20 times. The only other scripted scenario is the tutorial level, which has (computer-generated) mission voices even! You can see both missions being played (and the mentioned story drawings) in this video [ tinyogg ]. The new map format is 'patch-based', which is like 'tile-based' I suppose, only that i

SuperTux 3D & Xdriller

youtube-dl: NPK4ZaWYkJU | tinyogg: EWuLa SuperTux 3D is a 2½ years old idea that is now being turned into reality by using the 2D platformer SuperTux ' style and assets and the Blender Game Engine (BGE).  I think the assets work well in 3D space, but of course controls and camera movement are unpleasant yet. youtube-dl: OdV9cqdy49s | tinyogg: SRqm9 Xdriller is a falling-cubes-style puzzle game with nice colorful visuals and happy music. I found the game on SF.net a while ago and recently got reminded of it when I saw this tux model on OG. Speaking of Blender and asset sharing: Blendswap currently has a poll on what website feature to add next (right sidebar here ) and I would like to encourage you all to vote for the 'licensing' option, as once clear licenses exist, it will be possible to determine what models can be used in fully free as in you-know-what games.

Hedgewars, JCRPG, and 0AD

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Hmm, been a while, but since nobody is using my opensourcegames reddit yet, I'd better pitch in a bit here. Qubodup and Julius have been doing a stellar job in the last several months with some great posts. Hedgewars 0.9.13 is out. It now looks better than the game it is a clone of (Worms 2) which is a pretty significant milestone. They have also started to add some features that were not in the original (also an important step - differentiation). I could reel off a list of new features since 0.9.12 but it's a futile task given there are so many. The standout features for me are the beautiful explosions, the birdy weapon, the generally impressive new graphics themes, and the trailer: That is about as good a lesson in Internet marketing as you can get. Beautifully timed to the music, based on a very famous song, but in the style of the game characters. I found it to be very impressive and that's a trend since I originally tried out Hedgewars back when looking at all

ERROR 42: DEPRECATED DIMENSION; RESOLUTION NOT SUPPORTED

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NOTE! YOU SHALL NOT FEED FROM THIS MESSAGE! REDIRECT BROWSER COURSE TO OUR INTERNET WEB PRESENCE NOW! CONTINUE GREETINGS HUMANS WE COME IN PEACE AS LONG AS YOU OBEY! YOUR IRRELEVANT INHABITANCE OF THE SUPERFLUOUS THIRD DIMENSION WILL COME TO AN END! COLOR SPECTRUM REDUCTION WILL TAKE PLACE! CONTINUE YOU HAVE THE CHOICE OF A MULTITUDE OH ANCIENT MODERN HISTORY. PROCEED! CONTINUE WE HAVE COME TO LEARN ALSO! YOU MUST LEAD US TO 2D VECTOR AWESOMENESS IN THE COMMENT SECTION! vvv END ps: you probably missed it .