Real-time 3D graphics scene graph framework engine toolset
Hi, I'm qubodup; not the regular guy. As you see, I can post here too. We had a discussion about making Free Gamer a collaborative blog a long time ago, so maybe some of you feel like writing big-time? Especially now that Charlie is more busy with life? :) Another while ago, a related idea came up: Creating a non-English subforum. Here it is and if we're lucky, it might be(come) useful some day! Among other things, I spent a heap of time on trying to un-messify our free engines list - the result so far is the Work In Progress 3D engines list , please comment which features you think are important for the categorization of real-time 3D graphics libraries (aka. engines ^^) After all, one could say, I create these wiki pages for you . So go ahead and give me instructions. I visited many IRC channels for getting information about the engines and I learned a bit about them too. For example the PySoy project, (which was formerly based on Soya 3D but was rewritten four times sinc