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Showing posts with the label speed-dreams

Trigger Rally 0.6.0

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Testing Trigger's Physics [ source video ] Trigger Rally 0.6.0 for Linux (source portable) brings following new features: New (and old) contributed tracks and events New Practice Mode Paging on the Single Races screen to show all the available tracks Option to show speedometer in KPH or MPH Option to show digital speed on the speed dial ('hybrid' style) Fading track comment and GO at race start Freezing course time when passing through a checkpoint Tweak menu colors for more contrast PS: If I understand this tweet correctly, this means high-quality motor, drift and crash sounds for Speed Dreams that hopefully will also be usable in Trigger, SuperTuxKart and other racing games.

OGA challenges and snippets of games news

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What you see here are the 2D/3D submission to the first three OpenGameArt 5-day game art challenges, which were initiated by pfunked, author of OSARE and active OGA artist. Check out the general rules and the current challenge rules in its thread in this forum . You don't even need to register to participate, just remember to include your author information and the correct tags ("Friday Challenge" and "ChallengeTitle", separate via ",") to your submission! The challenges/competitions last from Monday till Friday, so there are still a bunch of hours left to submit something to the current "Homage" challenge. :) This feed will keep you updated about new challenges. The following is a preview of the four pieces of music submitted to the first three challenges. ( .ogg ) And here are the sound effects submitted to the first three challenges. ( .ogg ) By the way, Blendswap apparently will implement license selection soon. Since I mentioned my...

Speed Dreams, Racer, irrlamb, Violetland

Speed Dreams (SD, formerly known as TORCS-NG) is a fork of TORCS with the aim to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism. Now I'm not a racing game fan and so the biggest change I noticed between SD and TORCS is the menu look in which the fork really shines. See my comparison over here . Anyways, I recorded a video. Please excuse my driving un-skills :) Racer has been making some progress. You can now play player-vs-player (there is no way of 'winning' though) and the levels have been improved as far as I can tell. If you have some ideas to share for this sci-fi racing game in the works, please do comment on their group ! After quite a while, another version of irrlamb has been released! It takes away the old (in my opinion very original) levels and instead presents polished graphics, a friendly tutorial and two skateboard arenas. I tried the um...