Posts

Showing posts with the label rgprohockey

VDrift + Sonic Robo Blast 2 + RG Pro Hockey

Image
VDrift effects Firstly a quick mention about the progress of VDrift development. It continues at an impressive pace. To improve performance, amongst other things, they have been implementing their own scenegraph and refactoring the drawing code. Also implemented in this branch are shader-based effects (bloom & motion blur) and it looks sumptuous . All it needs is a few really nice tracks and the commercial racing games will be getting a run for their money from VDrift. Honestly, I played Ridge Racer 7 on the PS3 the other day and I was underwhelmed. Given the ubiquity of cars, the general appeal of racing games, and the ability for lots of people to contribute content easily, I would go as far as saying that for once the open source model is potentially better than a commercial approach for developing this kind of game. I can't think of any other genre for which that might be true. Anyway, there's a few loose ends to tidy up. Many thanks to the commenters who contri...

Third FreeTrain SE Release

There's another binary version of FreeTrain available, with additional translations, plugings, and fixing a serious bug in the previous release. It still is Windows only although the next step for the project is to make it run on SDL/Mono instead of DirectX/.NET therefore making it cross-platform. Simutrans development continues, 0.99.12 now available . I wish they'd open source the game. The original reason not to open source it (by original developer Hajo) was to prevent loss of control of the game (which is a daft reason IMHO - if game development is going well, there will be no fork apart from to take the game in a completely different direction). Lately, since Hajo stopped working on Simutrans and gave the choice to lead developer prissi and other contributors, they declined to open source it because they see no additional benefits from changing the current development model. You can't argue with that, as long as they don't stop working on it, but when they ...