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Showing posts with the label inkscape

OpenGOO and Using Inkscape or Blender for Editing Maps/Levels

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Building bridges in OpenGOO video: New Physics in OpenGOO You may remember that in the first Humble Indie Bundle , World of Goo was not open-sourced. Well, there is an active open source clone called OpenGOO being developed. It uses OpenGL, Box2D and is GPLv3-licensed. Basic layers of level creation in OpenGOO A Shotgun Debugger level viewed in Inkscape There are instructions available for creating levels. Inkscape is used for that purpose, just like in  Shotgun Debugger ! A method I would love to see being widely used in games that allow for user-generated content in general. SuperTuxKart level editor (hint: it's Blender!) Speaking of not-re-inventing-wheels: the team behind SuperTuxKart recently posted an article about using Blender as a level editor, rather than writing and maintaining an own content creation tool, which I highly recommend to all developers of 3D games with 'traditional' engines.