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Showing posts with the label portalized

Bitfighter, "Cat Sokoban", JVGS, pseudoform, Gun-Fu Deadlands, Hex-a-Hop, racr.. and YouTube overkill

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All subscribers to the FGD Planet feed (RSS/Atom) probably would want to add this feed . We split the planet into a game news planet and a development news planet . The latter contains game developer blogs and game engine news. Bitfighter 0.12a Bitfighter is a no-gravity multi-player 2-D combat game with a cool name, cool looks, good controls and a quick way to get started. I like the visual style a lot too. (Which reminds of Word War vi by the way.) Unfortunately I was unable to compile on my 64-bit desktop so far (only on my 32-bit netbook). The video recording qualities of my portable device are weak, so the video I recorded is .. broken. It plays 3x faster than it is supposed to. What you see in it is me flying on an empty server at 500ms latency, trying out the the "mines" and the "burst" weapons. A game with an even more awesome name is The Villany of Cat Food Inc. , which introduced on our forums as a little puzzle game, which I found to be a sokoban

26 Year Conquest for Brains

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Conquest (OpenGL) I think I found the oldest open source game out. It's called Conquest . In development since 1982 . That's kinda awesome. It is a real-time, multi-player space warfare game. Both curses and OpenGL clients are provided. It looks a bit like 2D Star Trek ship battles (not stereotyping there, it just does). So, want to be brainier? Well, Brain Workshop might just be the answer. Brain Workshop is a free open-source Python implementation of the Dual N-Back mental exercise. This exercise is the only mental activity that is scientifically proven to improve your short-term memory and fluid intelligence (IQ). The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. O_o Remember Portalized? I kicked up a bit of a fuss over it several months ago. Well, it has it's own website and forums now, and seems to be coming on a bit. It's not yet open source :'( but a bit of positive encouragement m

Good Morning Free Gamer

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Well it's been a while since I chipped in. Q has been doing a fantastic job, I'm sure you will agree, of keeping us up to date with the Free gaming news. I've just been way too busy lately and it's great to see that I can disappear and things keep ticking. Hopefully in the future others will join us in our mission to conquer enlighten the world. Blood Frontier , the mod to make Sauerbraten look serious, has it's next demo release tomorrow. You may or may not notice a lovely new website. I'm sure Q will follow up on this after the release. Boarman in JCRPG Woman by Grumbel There's also been tons of progress on JCRPG which is looking more and more impressive. There's a fully animated boarman, contributed by artist Zphr, who has almost completed a boarman mage as well. Both are released under an open source license (CC by SA, I think). There's a gorgeous new portait image contributed by Grumbel. Whilst JCRPG and Scourge have picked it up, thi

Cruise Control

I was close to putting some kind of melodramatic title like "the beginning of the end" but it would have been, well, melodrama so opted for something more accurate. The blog is going into cruise control. Less posts, less frequently. Some time in the next week or so the forum RSS feeds will get integrated into the blog and this will basically mean the community gets to post news here and the blog itself will be more article focused. My part in this, other than the actual integration work, will be that any game updates I find I will now post in the Game Announcements section in the forum. People who want to make a fuss about their games can post in the Game Showcase section . Projects that need help can post in the Help Wanted section . All three threads will be the focal point of the blog frontpage. These days there's a lot of activity in the forums and it's a better place to go for info than the blog. Also there's plenty of project-specific news to be foun

Glest 3.1 invaded by aliens

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Glest: Alien Invasion Gearhead2 Chromium BSU Hot on the heels of Glest 3.0 is... Glest 3.1 ! Great to see the rejuvenated development of a poster Free Software game. This version continues to add multiplayer features such as in-game chat. Oh, and a new menu background. Eye candy! :-) The mod scene for Glest has also never been healthier. The latest mod to show up (although currently just a WIP) is Glest: Alien Invasion . Pictures speak etc - see the images. In the grand scheme of things, websites aren't that important. Or are they? Gearhead2 is a mech-based rogue-like. Maybe you like the sound of a [mech-based] rogue-like. To everybody else, the term 'rogue-like' tends to mean 'no graphics', so when you visit a web page like the homepage of Gearhead2 , combined with the knowledge of it being a rogue-like, I bet the vast majority of people go no further. It looks awful, the screenshots link doesn't work, and because in the lay visitor's mind the

Stop the press: Portalized - "open source Portal"

Ok, this is the sh*t . Not only that, word has it, this is going to be open source. Of course, this is what some guy who reads some forum has emailed me, and I'm being completely sensational by posting it on an open source blog, but the youtubes are so cool that I can't help myself. Update: as confirmed in a comment by nullsquared [the author], he is currently undecided over whether to go with a freeware or open source license. MasterNave emails, "Just got a tip from a coder friend of mine, about portalized, an open source portal engine, based on ogre3d . Apparently, 0.5 will be public." So, the scene is set. Ready to blow your mind? Ooo er that's kind of mad. Update: the next video deserves a bit of explanation - it demonstrates scalable portals where the world is a different size through the portal. That is, if you go through the portal the world gets bigger/smaller, or if you pass an object through the portal that object gets bigger/smaller. Very neat.