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Showing posts with the label contest-content

Liberated Pixel Cup July 2012: Coding Phase

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The Content Creation Phase of the Liberated Pixel Cup is over! You might want to ignore this blog post and read their  announcement  instead. Here is a partial preview of the results: More, not so nice previews: [ part1 , part2 ] 18 minute preview of all .flac files (two .ogg files excluded): Download from box.net [ mp3 , 17M or ogg , 13M] Get all files from  opengameart.org/lpc-art-entries  in .zip format: Download from mediafire.com [ link , 185M], box.net [ part1 , 96M |  part2 , 90M] Now it is time for the Coding Phase of the Liberated Pixel Cup! Rules : Start: July 1st, 12:01 AM Pacific Daylight Time End: July 31st, 11:59PM Pacific Daylight Time License:  Code entries must be free and open source, and must be available under the GNU GPL 3.0.  You may optionally release the code under any additional license(s) that you choose. Source code:  You must provide the complete source code for your entry.  Any code you have writte...

Announcing the Liberated Pixel Cup!

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I'm excited to announce that OpenGameArt.org is will be teaming up this summer with the Free Software Foundation and the Creative Commons for a big summer games contest, the Liberated Pixel Cup ! The TL;DR version is that the Liberated Pixel Cup will take place in two phases.  The first phase will be the art phase, in which artists will be asked to submit pixel art that matches an existing body of professional quality art that we're building specifically for the contest.  The second phase will be the programming phase, the object of which will be to create a game using the pre-made assets along with the assets created by contestants during the art phase.  A longer overview (as well as the official rules page) can be found on the website . I've been running OpenGameArt.org for just over three years now, and I'm incredibly excited because this marks the first official recognition we've received from the FSF and the CC.  It's particularly awesome because it'...

Dev Corner: Crowdfunding, OpenGameArt and Kickstarter

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Donations: Commercial use of Free Software and Libre Art Kickstarter for Game Dev I'm sure you heard the amazing  Kickstarter news  ;) Dusted, author of Wizznic!  shared a short thought about the news I'm actually talking about. FOSS Games and Donations Now The FLARE RPG project page now has a PayPal donation button. 0A.D. uses  Pledgie  for funding. There is a list of FOSS projects that accept BitCoin  here  and a more general list  here . OGA and Kickstarter Thoughts OpenGameArt founder and admin Bart K, shared that he is considering Kickstarter, but could use some more inspiration about what rewards could be given to high pledge-givers. OGA/CC/FSF Game Dev Contest Plan There's also a game dev contest in the works, which will be organized this summer by Creative Commons, Free Software Foundation and OpenGameArt. The details are still getting ironed out. Donations on Free Gamer By the way: here on FreeGamer, we have Flattr ...

SuperTux Forum and January 2012 Level Contest

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SuperTux level design mistakes to avoid SuperTux just got a forum on FreeGameDev.net and started a level contest. Rules: A snow tileset theme  Submit your levels here until the 27th of January, when voting will start Voting on levels will end on the January 30st Winners will be announced January 31st Have fun One level per person Top few levels will/can be made into an add-on or If admins are okay with it top levels will get added to incubator island (if winners are okay with it - pick cc0 or cc-by-sa for your level) One entry per person Please make a new level. (not from and existing worldmap/levelset) Don't vote for your self. Voting will take place in a new forum topic. Feel free to comment on peoples levels, most people would like to hear what was wrong or good with their level. Get the  editor , read the editor guide (and just play around, as the guide is incomplete ;) ) and check out the style guide . You can upload submissions in  this thread .

OGA challenge: Mobile, Become WTactics a Character, Illes' Game Music Album

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First 'mobile devices' contest  submission  by Mumu The current OpenGameArt challenge is ' mobile devices ' and ends on Monday, December 5, 2011. The contest before that was low on participants and  a survey was started  to figure out how to get more people involved. Becoming a WTactics character Taken from OGA:  WTactics  is currently offering  a chance to have your likeness on a WTactics card  in order to raise funds for the continued development of thier project.  From their website: Give our artists a picture of you or your beloved one and become a part of the game! The artist will create a nice portrait with your chosen class, clothing and equipment, making it an everlasting part of our game and the open source communities, turning it into an immortal memory. This reminds me of the  Fantasy Portrait Kickstarter project , which produced some pretty portraits but unfortunately still istn't finished yet. pzi's album cover Pal...

Summer Shorts #3

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"Summer?" you ask? Well.. I'ts warm in Berlin.* Also a warning: this article is 80% development, 31.5% art and 18% games. Cross-language forums so far FreeGameDev Forums  now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read  this  then write  here . OpenClonk old and new terrain rendering The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here . Blendswap entries.  Amazing . Check out the Blendswap   Military Vehicles Contest  entries: I'm amazed. But that's just me. I have a thing for mechs.  Alot  even. WebGL lessons. Freely licensed too. Did anybody know of these CC-BY-SA-licensed WebGL tutorials ? This dog  told me about them. "Hacking" 8-hour prototypes: Hubwar and Nodehack * Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! ( Hubwar and Nodehac...