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Node Reviver: Open Source Ludum Dare Puzzle Prototype (GPLv3/CC-BY-SA 3.0)

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image: Node Reviver main screen  video: Node Reviver 1.0 Gameplay Video   Game development jams bring many lines of usually dirty code that power often innovative new implementations of various mechanics and rules. Ludum Dare requires source to be visible but neither code nor art has to be freely licensed. I believe that the histories of TuxKart/SuperTuxKart, Warzone 2100 and OpenArena show that maintenance can be one of the strengths of the open source game development scene. Having more gamejam-made working prototypes available under "safe"  free licenses  would enable this community to pick up promising projects and slowly build upon them. Anyways, one of the games that has more than proper licensing information and is both free, open source code and art is Node Reviver. A short description: Game mechanics and level designs intersecting with Pac-Man's PipeWalker's. Light neon colors on black background visuals. Bfxr sound effects (with sound sources included, ni...

Ludum Dare, Game Jams and Licenses

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Olofson's LD22 game Free, open source licenses are underrepresented at game jams and contests. This weekend's Ludum Dare ends in a few hours and it already counts 754 entries. The following authors mentioned open source licenses in the context of the compo/jam: roschdal plans on "releasing the game as open source on Github" Riley Adams 's project is already there  (GPL3) Agon 's code is as well  ("LICENSE: TODO") mcc  released LD code as open source before , maybe it'll happen again? Olofson 's (of Kobo Deluxe fame) failed submission is available (under LGPL) Furyhunter submitted a jME game (Not sure but seems to be GPL) kragniz 's GPL game requires pyglet and pymunk lorancou  made a HTML/Canvas game called lonekitty (GPL) lonekitty Here are some non-submission projects discovered on Ludum Dare: dwrensha released a SDL framework (GPL) KhaoTom mentioned the Spacescape skybox generator A *lot* of other submissions use GitHub but ...

Ludum Dare 12 and jClassicRPG updates

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Ludum Dare 12 starts in three hours. There are three lists of hints for python game programmers who are going to join the competition: SolHSA’s , mrfun's and GBGames' . Hints that help you be resourceful, constructive and alive before, during and after the contest. jClassicRPG is getting bigger , prettier and cooler . By the way: Orbit-Hopper does work on my machine. Only the 1.16 build creates segfaults. 1.15 works fine. (Though suffers from extreme slowdown when I try to record it.) OpenArena 0.8.0 Post Scriptum: OpenArena 0.8.0 has arrived in a bigger than 300 MB archive . It contains some new media and " mission packs " Missionpack is basically the trademarkless codename of Quake III Team Arena game code and since we've completed the minimal essential assets for it in this version it's 'playable' to the extent where you can score points in Harvester, Overload and One Flag CTF nicely. Among the game types is the 'annoying voice system...